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A given object file clearly depends on the source file which is compiled
to produce it. Here we are using depends in the sense of a typical
make
utility; in other words, an object file depends on a source
file if changes to the source file require the object file to be
recompiled.
In addition to this basic dependency, a given object may depend on
additional source files as follows:
with
's a unit X, the object file
depends on the file containing the spec of unit X. This includes
files that are with
'ed implicitly either because they are parents
of with
'ed child units or they are run-time units required by the
language constructs used in a particular unit.
Inline
applies and inlining is activated with the
-gnatn switch, the object file depends on the file containing the
body of this subprogram as well as on the file containing the spec. Note
that for inlining to actually occur as a result of the use of this switch,
it is necessary to compile in optimizing mode.
The use of -gnatN activates inlining optimization that is performed by the front end of the compiler. This inlining does not require that the code generation be optimized. Like -gnatn, the use of this switch generates additional dependencies. Note that -gnatN automatically implies -gnatn so it is not necessary to specify both options.
When using a gcc-based back end (in practice this means using any version of GNAT other than the JGNAT, .NET or GNAAMP versions), then the use of -gnatN is deprecated, and the use of -gnatn is preferred. Historically front end inlining was more extensive than the gcc back end inlining, but that is no longer the case.
These rules are applied transitively: if unit A
with
's
unit B
, whose elaboration calls an inlined procedure in package
C
, the object file for unit A
will depend on the body of
C
, in file c.adb.
The set of dependent files described by these rules includes all the files on which the unit is semantically dependent, as dictated by the Ada language standard. However, it is a superset of what the standard describes, because it includes generic, inline, and subunit dependencies.
An object file must be recreated by recompiling the corresponding source
file if any of the source files on which it depends are modified. For
example, if the make
utility is used to control compilation,
the rule for an Ada object file must mention all the source files on
which the object file depends, according to the above definition.
The determination of the necessary
recompilations is done automatically when one uses gnatmake.