All types have corresponding tree nodes. However, you should not assume that there is exactly one tree node corresponding to each type. There are often multiple nodes corresponding to the same type.
For the most part, different kinds of types have different tree codes.
(For example, pointer types use a POINTER_TYPE
code while arrays
use an ARRAY_TYPE
code.) However, pointers to member functions
use the RECORD_TYPE
code. Therefore, when writing a
switch
statement that depends on the code associated with a
particular type, you should take care to handle pointers to member
functions under the RECORD_TYPE
case label.
The following functions and macros deal with cv-qualification of types:
TYPE_MAIN_VARIANT
A few other macros and functions are usable with all types:
TYPE_SIZE
INTEGER_CST
. For an incomplete type, TYPE_SIZE
will be
NULL_TREE
.
TYPE_ALIGN
int
.
TYPE_NAME
TYPE_DECL
) for
the type. (Note this macro does not return an
IDENTIFIER_NODE
, as you might expect, given its name!) You can
look at the DECL_NAME
of the TYPE_DECL
to obtain the
actual name of the type. The TYPE_NAME
will be NULL_TREE
for a type that is not a built-in type, the result of a typedef, or a
named class type.
TYPE_CANONICAL
same_type_p
: if the TYPE_CANONICAL
values
of the types are equal, the types are equivalent; otherwise, the types
are not equivalent. The notion of equivalence for canonical types is
the same as the notion of type equivalence in the language itself. For
instance,
When TYPE_CANONICAL
is NULL_TREE
, there is no canonical
type for the given type node. In this case, comparison between this
type and any other type requires the compiler to perform a deep,
“structural” comparison to see if the two type nodes have the same
form and properties.
The canonical type for a node is always the most fundamental type in
the equivalence class of types. For instance, int
is its own
canonical type. A typedef I
of int
will have int
as its canonical type. Similarly, I*
and a typedef IP
(defined to I*
) will has int*
as their canonical
type. When building a new type node, be sure to set
TYPE_CANONICAL
to the appropriate canonical type. If the new
type is a compound type (built from other types), and any of those
other types require structural equality, use
SET_TYPE_STRUCTURAL_EQUALITY
to ensure that the new type also
requires structural equality. Finally, if for some reason you cannot
guarantee that TYPE_CANONICAL
will point to the canonical type,
use SET_TYPE_STRUCTURAL_EQUALITY
to make sure that the new
type–and any type constructed based on it–requires structural
equality. If you suspect that the canonical type system is
miscomparing types, pass --param verify-canonical-types=1
to
the compiler or configure with --enable-checking
to force the
compiler to verify its canonical-type comparisons against the
structural comparisons; the compiler will then print any warnings if
the canonical types miscompare.
TYPE_STRUCTURAL_EQUALITY_P
TYPE_CANONICAL
is NULL_TREE
.
SET_TYPE_STRUCTURAL_EQUALITY
TYPE_CANONICAL
to
NULL_TREE
.
same_type_p
typedef
for the other, or
both are typedef
s for the same type. This predicate also holds if
the two trees given as input are simply copies of one another; i.e.,
there is no difference between them at the source level, but, for
whatever reason, a duplicate has been made in the representation. You
should never use ==
(pointer equality) to compare types; always
use same_type_p
instead.
Detailed below are the various kinds of types, and the macros that can be used to access them. Although other kinds of types are used elsewhere in G++, the types described here are the only ones that you will encounter while examining the intermediate representation.
VOID_TYPE
void
type.
INTEGER_TYPE
char
,
short
, int
, long
, and long long
. This code
is not used for enumeration types, nor for the bool
type.
The TYPE_PRECISION
is the number of bits used in
the representation, represented as an unsigned int
. (Note that
in the general case this is not the same value as TYPE_SIZE
;
suppose that there were a 24-bit integer type, but that alignment
requirements for the ABI required 32-bit alignment. Then,
TYPE_SIZE
would be an INTEGER_CST
for 32, while
TYPE_PRECISION
would be 24.) The integer type is unsigned if
TYPE_UNSIGNED
holds; otherwise, it is signed.
The TYPE_MIN_VALUE
is an INTEGER_CST
for the smallest
integer that may be represented by this type. Similarly, the
TYPE_MAX_VALUE
is an INTEGER_CST
for the largest integer
that may be represented by this type.
REAL_TYPE
float
, double
, and long
double
types. The number of bits in the floating-point representation
is given by TYPE_PRECISION
, as in the INTEGER_TYPE
case.
FIXED_POINT_TYPE
short _Fract
, _Fract
, long
_Fract
, long long _Fract
, short _Accum
, _Accum
,
long _Accum
, and long long _Accum
types. The number of bits
in the fixed-point representation is given by TYPE_PRECISION
,
as in the INTEGER_TYPE
case. There may be padding bits, fractional
bits and integral bits. The number of fractional bits is given by
TYPE_FBIT
, and the number of integral bits is given by TYPE_IBIT
.
The fixed-point type is unsigned if TYPE_UNSIGNED
holds; otherwise,
it is signed.
The fixed-point type is saturating if TYPE_SATURATING
holds; otherwise,
it is not saturating.
COMPLEX_TYPE
__complex__
data types. The
TREE_TYPE
is the type of the real and imaginary parts.
ENUMERAL_TYPE
TYPE_PRECISION
gives
(as an int
), the number of bits used to represent the type. If
there are no negative enumeration constants, TYPE_UNSIGNED
will
hold. The minimum and maximum enumeration constants may be obtained
with TYPE_MIN_VALUE
and TYPE_MAX_VALUE
, respectively; each
of these macros returns an INTEGER_CST
.
The actual enumeration constants themselves may be obtained by looking
at the TYPE_VALUES
. This macro will return a TREE_LIST
,
containing the constants. The TREE_PURPOSE
of each node will be
an IDENTIFIER_NODE
giving the name of the constant; the
TREE_VALUE
will be an INTEGER_CST
giving the value
assigned to that constant. These constants will appear in the order in
which they were declared. The TREE_TYPE
of each of these
constants will be the type of enumeration type itself.
BOOLEAN_TYPE
bool
type.
POINTER_TYPE
TREE_TYPE
gives the type to which this type points.
REFERENCE_TYPE
TREE_TYPE
gives the type
to which this type refers.
FUNCTION_TYPE
TREE_TYPE
gives the return type of the function.
The TYPE_ARG_TYPES
are a TREE_LIST
of the argument types.
The TREE_VALUE
of each node in this list is the type of the
corresponding argument; the TREE_PURPOSE
is an expression for the
default argument value, if any. If the last node in the list is
void_list_node
(a TREE_LIST
node whose TREE_VALUE
is the void_type_node
), then functions of this type do not take
variable arguments. Otherwise, they do take a variable number of
arguments.
Note that in C (but not in C++) a function declared like void f()
is an unprototyped function taking a variable number of arguments; the
TYPE_ARG_TYPES
of such a function will be NULL
.
METHOD_TYPE
FUNCTION_TYPE
, the return type is given by the TREE_TYPE
.
The type of *this
, i.e., the class of which functions of this
type are a member, is given by the TYPE_METHOD_BASETYPE
. The
TYPE_ARG_TYPES
is the parameter list, as for a
FUNCTION_TYPE
, and includes the this
argument.
ARRAY_TYPE
TREE_TYPE
gives the type of
the elements in the array. If the array-bound is present in the type,
the TYPE_DOMAIN
is an INTEGER_TYPE
whose
TYPE_MIN_VALUE
and TYPE_MAX_VALUE
will be the lower and
upper bounds of the array, respectively. The TYPE_MIN_VALUE
will
always be an INTEGER_CST
for zero, while the
TYPE_MAX_VALUE
will be one less than the number of elements in
the array, i.e., the highest value which may be used to index an element
in the array.
RECORD_TYPE
struct
and class
types, as well as
pointers to member functions and similar constructs in other languages.
TYPE_FIELDS
contains the items contained in this type, each of
which can be a FIELD_DECL
, VAR_DECL
, CONST_DECL
, or
TYPE_DECL
. You may not make any assumptions about the ordering
of the fields in the type or whether one or more of them overlap.
UNION_TYPE
union
types. Similar to RECORD_TYPE
except that all FIELD_DECL
nodes in TYPE_FIELD
start at
bit position zero.
QUAL_UNION_TYPE
UNION_TYPE
except that each FIELD_DECL
has a
DECL_QUALIFIER
field, which contains a boolean expression that
indicates whether the field is present in the object. The type will only
have one field, so each field's DECL_QUALIFIER
is only evaluated
if none of the expressions in the previous fields in TYPE_FIELDS
are nonzero. Normally these expressions will reference a field in the
outer object using a PLACEHOLDER_EXPR
.
LANG_TYPE
OFFSET_TYPE
X::m
the TYPE_OFFSET_BASETYPE
is X
and the
TREE_TYPE
is the type of m
.
There are variables whose values represent some of the basic types. These include:
void_type_node
void
.
integer_type_node
int
.
unsigned_type_node.
unsigned int
.
char_type_node.
char
.
same_type_p
.