Node:Datagram Example, Next:Example Receiver, Previous:Receiving Datagrams, Up:Datagrams
Here is a set of example programs that send messages over a datagram
stream in the local namespace.  Both the client and server programs use
the make_named_socket function that was presented in Local Socket Example, to create and name their sockets.
First, here is the server program.  It sits in a loop waiting for
messages to arrive, bouncing each message back to the sender. 
Obviously this isn't a particularly useful program, but it does show
the general ideas involved.
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SERVER  "/tmp/serversocket"
#define MAXMSG  512
int
main (void)
{
  int sock;
  char message[MAXMSG];
  struct sockaddr_un name;
  size_t size;
  int nbytes;
  /* Remove the filename first, it's ok if the call fails */
  unlink (SERVER);
  /* Make the socket, then loop endlessly. */
  sock = make_named_socket (SERVER);
  while (1)
    {
      /* Wait for a datagram. */
      size = sizeof (name);
      nbytes = recvfrom (sock, message, MAXMSG, 0,
                         (struct sockaddr *) & name, &size);
      if (nbytes < 0)
        {
          perror ("recfrom (server)");
          exit (EXIT_FAILURE);
        }
      /* Give a diagnostic message. */
      fprintf (stderr, "Server: got message: %s\n", message);
      /* Bounce the message back to the sender. */
      nbytes = sendto (sock, message, nbytes, 0,
                       (struct sockaddr *) & name, size);
      if (nbytes < 0)
        {
          perror ("sendto (server)");
          exit (EXIT_FAILURE);
        }
    }
}