Pseudo-random numbers are generated from a random state object, which
can be created with seed->random-state
. The state
parameter to the various functions below is optional, it defaults to
the state object in the *random-state*
variable.
Return a copy of the random state state.
Return a number in [0, n).
Accepts a positive integer or real n and returns a number of the same type between zero (inclusive) and n (exclusive). The values returned have a uniform distribution.
Return an inexact real in an exponential distribution with mean 1. For an exponential distribution with mean u use
(*
u(random:exp))
.
Fills vect with inexact real random numbers the sum of whose squares is equal to 1.0. Thinking of vect as coordinates in space of dimension n =
(vector-length
vect)
, the coordinates are uniformly distributed over the surface of the unit n-sphere.
Return an inexact real in a normal distribution. The distribution used has mean 0 and standard deviation 1. For a normal distribution with mean m and standard deviation d use
(+
m(*
d(random:normal)))
.
Fills vect with inexact real random numbers that are independent and standard normally distributed (i.e., with mean 0 and variance 1).
Fills vect with inexact real random numbers the sum of whose squares is less than 1.0. Thinking of vect as coordinates in space of dimension n =
(vector-length
vect)
, the coordinates are uniformly distributed within the unit n-sphere.
Return a uniformly distributed inexact real random number in [0,1).
Return a new random state using seed.
The global random state used by the above functions when the state parameter is not given.
Note that the initial value of *random-state*
is the same every
time Guile starts up. Therefore, if you don't pass a state
parameter to the above procedures, and you don't set
*random-state*
to (seed->random-state your-seed)
, where
your-seed
is something that isn't the same every time,
you'll get the same sequence of “random” numbers on every run.
For example, unless the relevant source code has changed, (map
random (cdr (iota 30)))
, if the first use of random numbers since
Guile started up, will always give:
(map random (cdr (iota 19))) ⇒ (0 1 1 2 2 2 1 2 6 7 10 0 5 3 12 5 5 12)
To use the time of day as the random seed, you can use code like this:
(let ((time (gettimeofday))) (set! *random-state* (seed->random-state (+ (car time) (cdr time)))))
And then (depending on the time of day, of course):
(map random (cdr (iota 19))) ⇒ (0 0 1 0 2 4 5 4 5 5 9 3 10 1 8 3 14 17)
For security applications, such as password generation, you should use more bits of seed. Otherwise an open source password generator could be attacked by guessing the seed... but that's a subject for another manual.