[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
GNU C provides several language features not found in ISO standard C.
(The `-pedantic' option directs GCC to print a warning message if
any of these features is used.) To test for the availability of these
features in conditional compilation, check for a predefined macro
__GNUC__
, which is always defined under GCC.
These extensions are available in C and Objective C. Most of them are also available in C++. See section Extensions to the C++ Language, for extensions that apply only to C++.
Some features that are in ISO C99 but not C89 or C++ are also, as extensions, accepted by GCC in C89 mode and in C++.
(With them you can define "built-in" functions.)
5.1 Statements and Declarations in Expressions Putting statements and declarations inside expressions. 5.2 Locally Declared Labels Labels local to a statement-expression. 5.3 Labels as Values Getting pointers to labels, and computed gotos. 5.4 Nested Functions As in Algol and Pascal, lexical scoping of functions. 5.5 Constructing Function Calls Dispatching a call to another function. 5.6 Naming an Expression's Type Giving a name to the type of some expression. 5.7 Referring to a Type with typeof
typeof
: referring to the type of an expression.5.8 Generalized Lvalues Using `?:', `,' and casts in lvalues. 5.9 Conditionals with Omitted Operands Omitting the middle operand of a `?:' expression. 5.10 Double-Word Integers Double-word integers--- long long int
.5.11 Complex Numbers Data types for complex numbers. 5.12 Hex Floats Hexadecimal floating-point constants. 5.13 Arrays of Length Zero Zero-length arrays. 5.14 Arrays of Variable Length Arrays whose length is computed at run time. 5.15 Macros with a Variable Number of Arguments. Macros with a variable number of arguments. 5.16 Slightly Looser Rules for Escaped Newlines Slightly looser rules for escaped newlines. 5.17 String Literals with Embedded Newlines String literals with embedded newlines. 5.18 Non-Lvalue Arrays May Have Subscripts Any array can be subscripted, even if not an lvalue. 5.19 Arithmetic on void
- and Function-PointersArithmetic on void
-pointers and function pointers.5.20 Non-Constant Initializers Non-constant initializers. 5.21 Compound Literals Compound literals give structures, unions or arrays as values. 5.22 Designated Initializers Labeling elements of initializers. 5.24 Cast to a Union Type Casting to union type from any member of the union. 5.23 Case Ranges `case 1 ... 9' and such. 5.25 Mixed Declarations and Code Mixing declarations and code. 5.26 Declaring Attributes of Functions Declaring that functions have no side effects, or that they can never return. 5.27 Attribute Syntax Formal syntax for attributes. 5.28 Prototypes and Old-Style Function Definitions Prototype declarations and old-style definitions. 5.29 C++ Style Comments C++ comments are recognized. 5.30 Dollar Signs in Identifier Names Dollar sign is allowed in identifiers. 5.31 The Character ESC in Constants `\e' stands for the character ESC. 5.33 Specifying Attributes of Variables Specifying attributes of variables. 5.34 Specifying Attributes of Types Specifying attributes of types. 5.32 Inquiring on Alignment of Types or Variables Inquiring about the alignment of a type or variable. 5.35 An Inline Function is As Fast As a Macro Defining inline functions (as fast as macros). 5.36 Assembler Instructions with C Expression Operands Assembler instructions with C expressions as operands.
5.37 Controlling Names Used in Assembler Code Specifying the assembler name to use for a C symbol. 5.38 Variables in Specified Registers Defining variables residing in specified registers. 5.39 Alternate Keywords __const__
,__asm__
, etc., for header files.5.40 Incomplete enum
Typesenum foo;
, with details to follow.5.41 Function Names as Strings Printable strings which are the name of the current function. 5.42 Getting the Return or Frame Address of a Function Getting the return or frame address of a function. 5.43 Other built-in functions provided by GCC Other built-in functions.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
A compound statement enclosed in parentheses may appear as an expression in GNU C. This allows you to use loops, switches, and local variables within an expression.
Recall that a compound statement is a sequence of statements surrounded by braces; in this construct, parentheses go around the braces. For example:
({ int y = foo (); int z; if (y > 0) z = y; else z = - y; z; }) |
is a valid (though slightly more complex than necessary) expression
for the absolute value of foo ()
.
The last thing in the compound statement should be an expression
followed by a semicolon; the value of this subexpression serves as the
value of the entire construct. (If you use some other kind of statement
last within the braces, the construct has type void
, and thus
effectively no value.)
This feature is especially useful in making macro definitions "safe" (so that they evaluate each operand exactly once). For example, the "maximum" function is commonly defined as a macro in standard C as follows:
#define max(a,b) ((a) > (b) ? (a) : (b)) |
But this definition computes either a or b twice, with bad
results if the operand has side effects. In GNU C, if you know the
type of the operands (here let's assume int
), you can define
the macro safely as follows:
#define maxint(a,b) \ ({int _a = (a), _b = (b); _a > _b ? _a : _b; }) |
Embedded statements are not allowed in constant expressions, such as the value of an enumeration constant, the width of a bit-field, or the initial value of a static variable.
If you don't know the type of the operand, you can still do this, but you
must use typeof
(see section 5.7 Referring to a Type with typeof
) or type naming (see section 5.6 Naming an Expression's Type).
Statement expressions are not supported fully in G++, and their fate there is unclear. (It is possible that they will become fully supported at some point, or that they will be deprecated, or that the bugs that are present will continue to exist indefinitely.) Presently, statement expressions do not work well as default arguments.
In addition, there are semantic issues with statement-expressions in C++. If you try to use statement-expressions instead of inline functions in C++, you may be surprised at the way object destruction is handled. For example:
#define foo(a) ({int b = (a); b + 3; }) |
does not work the same way as:
inline int foo(int a) { int b = a; return b + 3; } |
In particular, if the expression passed into foo
involves the
creation of temporaries, the destructors for those temporaries will be
run earlier in the case of the macro than in the case of the function.
These considerations mean that it is probably a bad idea to use statement-expressions of this form in header files that are designed to work with C++. (Note that some versions of the GNU C Library contained header files using statement-expression that lead to precisely this bug.)
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Each statement expression is a scope in which local labels can be
declared. A local label is simply an identifier; you can jump to it
with an ordinary goto
statement, but only from within the
statement expression it belongs to.
A local label declaration looks like this:
__label__ label; |
or
__label__ label1, label2, ...; |
Local label declarations must come at the beginning of the statement expression, right after the `({', before any ordinary declarations.
The label declaration defines the label name, but does not define
the label itself. You must do this in the usual way, with
label:
, within the statements of the statement expression.
The local label feature is useful because statement expressions are
often used in macros. If the macro contains nested loops, a goto
can be useful for breaking out of them. However, an ordinary label
whose scope is the whole function cannot be used: if the macro can be
expanded several times in one function, the label will be multiply
defined in that function. A local label avoids this problem. For
example:
#define SEARCH(array, target) \ ({ \ __label__ found; \ typeof (target) _SEARCH_target = (target); \ typeof (*(array)) *_SEARCH_array = (array); \ int i, j; \ int value; \ for (i = 0; i < max; i++) \ for (j = 0; j < max; j++) \ if (_SEARCH_array[i][j] == _SEARCH_target) \ { value = i; goto found; } \ value = -1; \ found: \ value; \ }) |
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
You can get the address of a label defined in the current function
(or a containing function) with the unary operator `&&'. The
value has type void *
. This value is a constant and can be used
wherever a constant of that type is valid. For example:
void *ptr; ... ptr = &&foo; |
To use these values, you need to be able to jump to one. This is done
with the computed goto statement(2), goto *exp;
. For example,
goto *ptr; |
Any expression of type void *
is allowed.
One way of using these constants is in initializing a static array that will serve as a jump table:
static void *array[] = { &&foo, &&bar, &&hack }; |
Then you can select a label with indexing, like this:
goto *array[i]; |
Note that this does not check whether the subscript is in bounds--array indexing in C never does that.
Such an array of label values serves a purpose much like that of the
switch
statement. The switch
statement is cleaner, so
use that rather than an array unless the problem does not fit a
switch
statement very well.
Another use of label values is in an interpreter for threaded code. The labels within the interpreter function can be stored in the threaded code for super-fast dispatching.
You may not use this mechanism to jump to code in a different function. If you do that, totally unpredictable things will happen. The best way to avoid this is to store the label address only in automatic variables and never pass it as an argument.
An alternate way to write the above example is
static const int array[] = { &&foo - &&foo, &&bar - &&foo, &&hack - &&foo }; goto *(&&foo + array[i]); |
This is more friendly to code living in shared libraries, as it reduces the number of dynamic relocations that are needed, and by consequence, allows the data to be read-only.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
A nested function is a function defined inside another function.
(Nested functions are not supported for GNU C++.) The nested function's
name is local to the block where it is defined. For example, here we
define a nested function named square
, and call it twice:
foo (double a, double b) { double square (double z) { return z * z; } return square (a) + square (b); } |
The nested function can access all the variables of the containing
function that are visible at the point of its definition. This is
called lexical scoping. For example, here we show a nested
function which uses an inherited variable named offset
:
bar (int *array, int offset, int size) { int access (int *array, int index) { return array[index + offset]; } int i; ... for (i = 0; i < size; i++) ... access (array, i) ... } |
Nested function definitions are permitted within functions in the places where variable definitions are allowed; that is, in any block, before the first statement in the block.
It is possible to call the nested function from outside the scope of its name by storing its address or passing the address to another function:
hack (int *array, int size) { void store (int index, int value) { array[index] = value; } intermediate (store, size); } |
Here, the function intermediate
receives the address of
store
as an argument. If intermediate
calls store
,
the arguments given to store
are used to store into array
.
But this technique works only so long as the containing function
(hack
, in this example) does not exit.
If you try to call the nested function through its address after the containing function has exited, all hell will break loose. If you try to call it after a containing scope level has exited, and if it refers to some of the variables that are no longer in scope, you may be lucky, but it's not wise to take the risk. If, however, the nested function does not refer to anything that has gone out of scope, you should be safe.
GCC implements taking the address of a nested function using a technique called trampolines. A paper describing them is available as http://people.debian.org/~karlheg/Usenix88-lexic.pdf.
A nested function can jump to a label inherited from a containing
function, provided the label was explicitly declared in the containing
function (see section 5.2 Locally Declared Labels). Such a jump returns instantly to the
containing function, exiting the nested function which did the
goto
and any intermediate functions as well. Here is an example:
bar (int *array, int offset, int size)
{
__label__ failure;
int access (int *array, int index)
{
if (index > size)
goto failure;
return array[index + offset];
}
int i;
...
for (i = 0; i < size; i++)
... access (array, i) ...
...
return 0;
/* Control comes here from |
A nested function always has internal linkage. Declaring one with
extern
is erroneous. If you need to declare the nested function
before its definition, use auto
(which is otherwise meaningless
for function declarations).
bar (int *array, int offset, int size) { __label__ failure; auto int access (int *, int); ... int access (int *array, int index) { if (index > size) goto failure; return array[index + offset]; } ... } |
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Using the built-in functions described below, you can record the arguments a function received, and call another function with the same arguments, without knowing the number or types of the arguments.
You can also record the return value of that function call, and later return that value, without knowing what data type the function tried to return (as long as your caller expects that data type).
The function saves the arg pointer register, structure value address, and all registers that might be used to pass arguments to a function into a block of memory allocated on the stack. Then it returns the address of that block.
The value of arguments should be the value returned by
__builtin_apply_args
. The argument size specifies the size
of the stack argument data, in bytes.
This function returns a pointer to data describing how to return whatever value was returned by function. The data is saved in a block of memory allocated on the stack.
It is not always simple to compute the proper value for size. The
value is used by __builtin_apply
to compute the amount of data
that should be pushed on the stack and copied from the incoming argument
area.
__builtin_apply
.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
You can give a name to the type of an expression using a typedef
declaration with an initializer. Here is how to define name as a
type name for the type of exp:
typedef name = exp; |
This is useful in conjunction with the statements-within-expressions feature. Here is how the two together can be used to define a safe "maximum" macro that operates on any arithmetic type:
#define max(a,b) \ ({typedef _ta = (a), _tb = (b); \ _ta _a = (a); _tb _b = (b); \ _a > _b ? _a : _b; }) |
The reason for using names that start with underscores for the local
variables is to avoid conflicts with variable names that occur within the
expressions that are substituted for a
and b
. Eventually we
hope to design a new form of declaration syntax that allows you to declare
variables whose scopes start only after their initializers; this will be a
more reliable way to prevent such conflicts.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
typeof
Another way to refer to the type of an expression is with typeof
.
The syntax of using of this keyword looks like sizeof
, but the
construct acts semantically like a type name defined with typedef
.
There are two ways of writing the argument to typeof
: with an
expression or with a type. Here is an example with an expression:
typeof (x[0](1)) |
This assumes that x
is an array of pointers to functions;
the type described is that of the values of the functions.
Here is an example with a typename as the argument:
typeof (int *) |
Here the type described is that of pointers to int
.
If you are writing a header file that must work when included in ISO C
programs, write __typeof__
instead of typeof
.
See section 5.39 Alternate Keywords.
A typeof
-construct can be used anywhere a typedef name could be
used. For example, you can use it in a declaration, in a cast, or inside
of sizeof
or typeof
.
y
with the type of what x
points to.
typeof (*x) y; |
y
as an array of such values.
typeof (*x) y[4]; |
y
as an array of pointers to characters:
typeof (typeof (char *)[4]) y; |
It is equivalent to the following traditional C declaration:
char *y[4]; |
To see the meaning of the declaration using typeof
, and why it
might be a useful way to write, let's rewrite it with these macros:
#define pointer(T) typeof(T *) #define array(T, N) typeof(T [N]) |
Now the declaration can be rewritten this way:
array (pointer (char), 4) y; |
Thus, array (pointer (char), 4)
is the type of arrays of 4
pointers to char
.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Standard C++ allows compound expressions and conditional expressions as lvalues, and permits casts to reference type, so use of this extension is deprecated for C++ code.
For example, a compound expression can be assigned, provided the last expression in the sequence is an lvalue. These two expressions are equivalent:
(a, b) += 5 a, (b += 5) |
Similarly, the address of the compound expression can be taken. These two expressions are equivalent:
&(a, b) a, &b |
A conditional expression is a valid lvalue if its type is not void and the true and false branches are both valid lvalues. For example, these two expressions are equivalent:
(a ? b : c) = 5 (a ? b = 5 : (c = 5)) |
A cast is a valid lvalue if its operand is an lvalue. A simple
assignment whose left-hand side is a cast works by converting the
right-hand side first to the specified type, then to the type of the
inner left-hand side expression. After this is stored, the value is
converted back to the specified type to become the value of the
assignment. Thus, if a
has type char *
, the following two
expressions are equivalent:
(int)a = 5 (int)(a = (char *)(int)5) |
An assignment-with-arithmetic operation such as `+=' applied to a cast performs the arithmetic using the type resulting from the cast, and then continues as in the previous case. Therefore, these two expressions are equivalent:
(int)a += 5 (int)(a = (char *)(int) ((int)a + 5)) |
You cannot take the address of an lvalue cast, because the use of its
address would not work out coherently. Suppose that &(int)f
were
permitted, where f
has type float
. Then the following
statement would try to store an integer bit-pattern where a floating
point number belongs:
*&(int)f = 1; |
This is quite different from what (int)f = 1
would do--that
would convert 1 to floating point and store it. Rather than cause this
inconsistency, we think it is better to prohibit use of `&' on a cast.
If you really do want an int *
pointer with the address of
f
, you can simply write (int *)&f
.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
The middle operand in a conditional expression may be omitted. Then if the first operand is nonzero, its value is the value of the conditional expression.
Therefore, the expression
x ? : y |
has the value of x
if that is nonzero; otherwise, the value of
y
.
This example is perfectly equivalent to
x ? x : y |
In this simple case, the ability to omit the middle operand is not especially useful. When it becomes useful is when the first operand does, or may (if it is a macro argument), contain a side effect. Then repeating the operand in the middle would perform the side effect twice. Omitting the middle operand uses the value already computed without the undesirable effects of recomputing it.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
ISO C99 supports data types for integers that are at least 64 bits wide,
and as an extension GCC supports them in C89 mode and in C++.
Simply write long long int
for a signed integer, or
unsigned long long int
for an unsigned integer. To make an
integer constant of type long long int
, add the suffix `LL'
to the integer. To make an integer constant of type unsigned long
long int
, add the suffix `ULL' to the integer.
You can use these types in arithmetic like any other integer types. Addition, subtraction, and bitwise boolean operations on these types are open-coded on all types of machines. Multiplication is open-coded if the machine supports fullword-to-doubleword a widening multiply instruction. Division and shifts are open-coded only on machines that provide special support. The operations that are not open-coded use special library routines that come with GCC.
There may be pitfalls when you use long long
types for function
arguments, unless you declare function prototypes. If a function
expects type int
for its argument, and you pass a value of type
long long int
, confusion will result because the caller and the
subroutine will disagree about the number of bytes for the argument.
Likewise, if the function expects long long int
and you pass
int
. The best way to avoid such problems is to use prototypes.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
ISO C99 supports complex floating data types, and as an extension GCC
supports them in C89 mode and in C++, and supports complex integer data
types which are not part of ISO C99. You can declare complex types
using the keyword _Complex
. As an extension, the older GNU
keyword __complex__
is also supported.
For example, `_Complex double x;' declares x
as a
variable whose real part and imaginary part are both of type
double
. `_Complex short int y;' declares y
to
have real and imaginary parts of type short int
; this is not
likely to be useful, but it shows that the set of complex types is
complete.
To write a constant with a complex data type, use the suffix `i' or
`j' (either one; they are equivalent). For example, 2.5fi
has type _Complex float
and 3i
has type
_Complex int
. Such a constant always has a pure imaginary
value, but you can form any complex value you like by adding one to a
real constant. This is a GNU extension; if you have an ISO C99
conforming C library (such as GNU libc), and want to construct complex
constants of floating type, you should include <complex.h>
and
use the macros I
or _Complex_I
instead.
To extract the real part of a complex-valued expression exp, write
__real__ exp
. Likewise, use __imag__
to
extract the imaginary part. This is a GNU extension; for values of
floating type, you should use the ISO C99 functions crealf
,
creal
, creall
, cimagf
, cimag
and
cimagl
, declared in <complex.h>
and also provided as
built-in functions by GCC.
The operator `~' performs complex conjugation when used on a value
with a complex type. This is a GNU extension; for values of
floating type, you should use the ISO C99 functions conjf
,
conj
and conjl
, declared in <complex.h>
and also
provided as built-in functions by GCC.
GCC can allocate complex automatic variables in a noncontiguous
fashion; it's even possible for the real part to be in a register while
the imaginary part is on the stack (or vice-versa). None of the
supported debugging info formats has a way to represent noncontiguous
allocation like this, so GCC describes a noncontiguous complex
variable as if it were two separate variables of noncomplex type.
If the variable's actual name is foo
, the two fictitious
variables are named foo$real
and foo$imag
. You can
examine and set these two fictitious variables with your debugger.
A future version of GDB will know how to recognize such pairs and treat them as a single variable with a complex type.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
ISO C99 supports floating-point numbers written not only in the usual
decimal notation, such as 1.55e1
, but also numbers such as
0x1.fp3
written in hexadecimal format. As a GNU extension, GCC
supports this in C89 mode (except in some cases when strictly
conforming) and in C++. In that format the
`0x' hex introducer and the `p' or `P' exponent field are
mandatory. The exponent is a decimal number that indicates the power of
2 by which the significant part will be multiplied. Thus `0x1.f' is
1 15/16,
`p3' multiplies it by 8, and the value of 0x1.fp3
is the same as 1.55e1
.
Unlike for floating-point numbers in the decimal notation the exponent
is always required in the hexadecimal notation. Otherwise the compiler
would not be able to resolve the ambiguity of, e.g., 0x1.f
. This
could mean 1.0f
or 1.9375
since `f' is also the
extension for floating-point constants of type float
.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Zero-length arrays are allowed in GNU C. They are very useful as the last element of a structure which is really a header for a variable-length object:
struct line { int length; char contents[0]; }; struct line *thisline = (struct line *) malloc (sizeof (struct line) + this_length); thisline->length = this_length; |
In ISO C89, you would have to give contents
a length of 1, which
means either you waste space or complicate the argument to malloc
.
In ISO C99, you would use a flexible array member, which is slightly different in syntax and semantics:
contents[]
without
the 0
.
sizeof
operator may not be applied. As a quirk of the original implementation
of zero-length arrays, sizeof
evaluates to zero.
struct
that is otherwise non-empty. GCC currently allows
zero-length arrays anywhere. You may encounter problems, however,
defining structures containing only a zero-length array. Such usage
is deprecated, and we recommend using zero-length arrays only in
places in which flexible array members would be allowed.
GCC versions before 3.0 allowed zero-length arrays to be statically initialized. In addition to those cases that were useful, it also allowed initializations in situations that would corrupt later data. Non-empty initialization of zero-length arrays is now deprecated.
Instead GCC allows static initialization of flexible array members.
This is equivalent to defining a new structure containing the original
structure followed by an array of sufficient size to contain the data.
I.e. in the following, f1
is constructed as if it were declared
like f2
.
struct f1 { int x; int y[]; } f1 = { 1, { 2, 3, 4 } }; struct f2 { struct f1 f1; int data[3]; } f2 = { { 1 }, { 2, 3, 4 } }; |
The convenience of this extension is that f1
has the desired
type, eliminating the need to consistently refer to f2.f1
.
This has symmetry with normal static arrays, in that an array of
unknown size is also written with []
.
Of course, this extension only makes sense if the extra data comes at the end of a top-level object, as otherwise we would be overwriting data at subsequent offsets. To avoid undue complication and confusion with initialization of deeply nested arrays, we simply disallow any non-empty initialization except when the structure is the top-level object. For example:
struct foo { int x; int y[]; }; struct bar { struct foo z; }; struct foo a = { 1, { 2, 3, 4 } }; // Valid. struct bar b = { { 1, { 2, 3, 4 } } }; // Invalid. struct bar c = { { 1, { } } }; // Valid. struct foo d[1] = { { 1 { 2, 3, 4 } } }; // Invalid. |
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Variable-length automatic arrays are allowed in ISO C99, and as an extension GCC accepts them in C89 mode and in C++. (However, GCC's implementation of variable-length arrays does not yet conform in detail to the ISO C99 standard.) These arrays are declared like any other automatic arrays, but with a length that is not a constant expression. The storage is allocated at the point of declaration and deallocated when the brace-level is exited. For example:
FILE * concat_fopen (char *s1, char *s2, char *mode) { char str[strlen (s1) + strlen (s2) + 1]; strcpy (str, s1); strcat (str, s2); return fopen (str, mode); } |
Jumping or breaking out of the scope of the array name deallocates the storage. Jumping into the scope is not allowed; you get an error message for it.
You can use the function alloca
to get an effect much like
variable-length arrays. The function alloca
is available in
many other C implementations (but not in all). On the other hand,
variable-length arrays are more elegant.
There are other differences between these two methods. Space allocated
with alloca
exists until the containing function returns.
The space for a variable-length array is deallocated as soon as the array
name's scope ends. (If you use both variable-length arrays and
alloca
in the same function, deallocation of a variable-length array
will also deallocate anything more recently allocated with alloca
.)
You can also use variable-length arrays as arguments to functions:
struct entry tester (int len, char data[len][len]) { ... } |
The length of an array is computed once when the storage is allocated
and is remembered for the scope of the array in case you access it with
sizeof
.
If you want to pass the array first and the length afterward, you can use a forward declaration in the parameter list--another GNU extension.
struct entry tester (int len; char data[len][len], int len) { ... } |
The `int len' before the semicolon is a parameter forward
declaration, and it serves the purpose of making the name len
known when the declaration of data
is parsed.
You can write any number of such parameter forward declarations in the parameter list. They can be separated by commas or semicolons, but the last one must end with a semicolon, which is followed by the "real" parameter declarations. Each forward declaration must match a "real" declaration in parameter name and data type. ISO C99 does not support parameter forward declarations.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
In the ISO C standard of 1999, a macro can be declared to accept a variable number of arguments much as a function can. The syntax for defining the macro is similar to that of a function. Here is an example:
#define debug(format, ...) fprintf (stderr, format, __VA_ARGS__) |
Here `...' is a variable argument. In the invocation of
such a macro, it represents the zero or more tokens until the closing
parenthesis that ends the invocation, including any commas. This set of
tokens replaces the identifier __VA_ARGS__
in the macro body
wherever it appears. See the CPP manual for more information.
GCC has long supported variadic macros, and used a different syntax that allowed you to give a name to the variable arguments just like any other argument. Here is an example:
#define debug(format, args...) fprintf (stderr, format, args) |
This is in all ways equivalent to the ISO C example above, but arguably more readable and descriptive.
GNU CPP has two further variadic macro extensions, and permits them to be used with either of the above forms of macro definition.
In standard C, you are not allowed to leave the variable argument out entirely; but you are allowed to pass an empty argument. For example, this invocation is invalid in ISO C, because there is no comma after the string:
debug ("A message") |
GNU CPP permits you to completely omit the variable arguments in this way. In the above examples, the compiler would complain, though since the expansion of the macro still has the extra comma after the format string.
To help solve this problem, CPP behaves specially for variable arguments used with the token paste operator, `##'. If instead you write
#define debug(format, ...) fprintf (stderr, format, ## __VA_ARGS__) |
and if the variable arguments are omitted or empty, the `##' operator causes the preprocessor to remove the comma before it. If you do provide some variable arguments in your macro invocation, GNU CPP does not complain about the paste operation and instead places the variable arguments after the comma. Just like any other pasted macro argument, these arguments are not macro expanded.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Recently, the non-traditional preprocessor has relaxed its treatment of escaped newlines. Previously, the newline had to immediately follow a backslash. The current implementation allows whitespace in the form of spaces, horizontal and vertical tabs, and form feeds between the backslash and the subsequent newline. The preprocessor issues a warning, but treats it as a valid escaped newline and combines the two lines to form a single logical line. This works within comments and tokens, including multi-line strings, as well as between tokens. Comments are not treated as whitespace for the purposes of this relaxation, since they have not yet been replaced with spaces.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
As an extension, GNU CPP permits string literals to cross multiple lines without escaping the embedded newlines. Each embedded newline is replaced with a single `\n' character in the resulting string literal, regardless of what form the newline took originally.
CPP currently allows such strings in directives as well (other than the `#include' family). This is deprecated and will eventually be removed.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Subscripting is allowed on arrays that are not lvalues, even though the unary `&' operator is not. (In ISO C99, both are allowed (though the array may not be used after the next sequence point), but this ISO C99 feature is not yet fully supported in GCC.) For example, this is valid in GNU C though not valid in C89:
struct foo {int a[4];}; struct foo f(); bar (int index) { return f().a[index]; } |
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
void
- and Function-Pointers
In GNU C, addition and subtraction operations are supported on pointers to
void
and on pointers to functions. This is done by treating the
size of a void
or of a function as 1.
A consequence of this is that sizeof
is also allowed on void
and on function types, and returns 1.
The option `-Wpointer-arith' requests a warning if these extensions are used.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
As in standard C++ and ISO C99, the elements of an aggregate initializer for an automatic variable are not required to be constant expressions in GNU C. Here is an example of an initializer with run-time varying elements:
foo (float f, float g) { float beat_freqs[2] = { f-g, f+g }; ... } |
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
ISO C99 supports compound literals. A compound literal looks like a cast containing an initializer. Its value is an object of the type specified in the cast, containing the elements specified in the initializer. (GCC does not yet implement the full ISO C99 semantics for compound literals.) As an extension, GCC supports compound literals in C89 mode and in C++.
Usually, the specified type is a structure. Assume that
struct foo
and structure
are declared as shown:
struct foo {int a; char b[2];} structure; |
Here is an example of constructing a struct foo
with a compound literal:
structure = ((struct foo) {x + y, 'a', 0}); |
This is equivalent to writing the following:
{ struct foo temp = {x + y, 'a', 0}; structure = temp; } |
You can also construct an array. If all the elements of the compound literal are (made up of) simple constant expressions, suitable for use in initializers, then the compound literal is an lvalue and can be coerced to a pointer to its first element, as shown here:
char **foo = (char *[]) { "x", "y", "z" }; |
Array compound literals whose elements are not simple constants are
not very useful, because the compound literal is not an lvalue; ISO C99
specifies that it is, being a temporary object with automatic storage
duration associated with the enclosing block, but GCC does not yet
implement this. There are currently only two valid ways to use it with
GCC: to subscript it, or initialize
an array variable with it. The former is probably slower than a
switch
statement, while the latter does the same thing an
ordinary C initializer would do. Here is an example of
subscripting an array compound literal:
output = ((int[]) { 2, x, 28 }) [input]; |
Compound literals for scalar types and union types are is also allowed, but then the compound literal is equivalent to a cast.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Standard C89 requires the elements of an initializer to appear in a fixed order, the same as the order of the elements in the array or structure being initialized.
In ISO C99 you can give the elements in any order, specifying the array indices or structure field names they apply to, and GNU C allows this as an extension in C89 mode as well. This extension is not implemented in GNU C++.
To specify an array index, write `[index] =' before the element value. For example,
int a[6] = { [4] = 29, [2] = 15 }; |
is equivalent to
int a[6] = { 0, 0, 15, 0, 29, 0 }; |
The index values must be constant expressions, even if the array being initialized is automatic.
An alternative syntax for this which has been obsolete since GCC 2.5 but GCC still accepts is to write `[index]' before the element value, with no `='.
To initialize a range of elements to the same value, write `[first ... last] = value'. This is a GNU extension. For example,
int widths[] = { [0 ... 9] = 1, [10 ... 99] = 2, [100] = 3 }; |
If the value in it has side-effects, the side-effects will happen only once, not for each initialized field by the range initializer.
Note that the length of the array is the highest value specified plus one.
In a structure initializer, specify the name of a field to initialize with `.fieldname =' before the element value. For example, given the following structure,
struct point { int x, y; }; |
the following initialization
struct point p = { .y = yvalue, .x = xvalue }; |
is equivalent to
struct point p = { xvalue, yvalue }; |
Another syntax which has the same meaning, obsolete since GCC 2.5, is `fieldname:', as shown here:
struct point p = { y: yvalue, x: xvalue }; |
The `[index]' or `.fieldname' is known as a designator. You can also use a designator (or the obsolete colon syntax) when initializing a union, to specify which element of the union should be used. For example,
union foo { int i; double d; }; union foo f = { .d = 4 }; |
will convert 4 to a double
to store it in the union using
the second element. By contrast, casting 4 to type union foo
would store it into the union as the integer i
, since it is
an integer. (See section 5.24 Cast to a Union Type.)
You can combine this technique of naming elements with ordinary C initialization of successive elements. Each initializer element that does not have a designator applies to the next consecutive element of the array or structure. For example,
int a[6] = { [1] = v1, v2, [4] = v4 }; |
is equivalent to
int a[6] = { 0, v1, v2, 0, v4, 0 }; |
Labeling the elements of an array initializer is especially useful
when the indices are characters or belong to an enum
type.
For example:
int whitespace[256] = { [' '] = 1, ['\t'] = 1, ['\h'] = 1, ['\f'] = 1, ['\n'] = 1, ['\r'] = 1 }; |
You can also write a series of `.fieldname' and `[index]' designators before an `=' to specify a nested subobject to initialize; the list is taken relative to the subobject corresponding to the closest surrounding brace pair. For example, with the `struct point' declaration above:
struct point ptarray[10] = { [2].y = yv2, [2].x = xv2, [0].x = xv0 }; |
If the same field is initialized multiple times, it will have value from the last initialization. If any such overridden initialization has side-effect, it is unspecified whether the side-effect happens or not. Currently, gcc will discard them and issue a warning.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
You can specify a range of consecutive values in a single case
label,
like this:
case low ... high: |
This has the same effect as the proper number of individual case
labels, one for each integer value from low to high, inclusive.
This feature is especially useful for ranges of ASCII character codes:
case 'A' ... 'Z': |
Be careful: Write spaces around the ...
, for otherwise
it may be parsed wrong when you use it with integer values. For example,
write this:
case 1 ... 5: |
rather than this:
case 1...5: |
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
A cast to union type is similar to other casts, except that the type
specified is a union type. You can specify the type either with
union tag
or with a typedef name. A cast to union is actually
a constructor though, not a cast, and hence does not yield an lvalue like
normal casts. (See section 5.21 Compound Literals.)
The types that may be cast to the union type are those of the members of the union. Thus, given the following union and variables:
union foo { int i; double d; }; int x; double y; |
both x
and y
can be cast to type union foo
.
Using the cast as the right-hand side of an assignment to a variable of union type is equivalent to storing in a member of the union:
union foo u; ... u = (union foo) x == u.i = x u = (union foo) y == u.d = y |
You can also use the union cast as a function argument:
void hack (union foo); ... hack ((union foo) x); |
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
ISO C99 and ISO C++ allow declarations and code to be freely mixed within compound statements. As an extension, GCC also allows this in C89 mode. For example, you could do:
int i; ... i++; int j = i + 2; |
Each identifier is visible from where it is declared until the end of the enclosing block.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
In GNU C, you declare certain things about functions called in your program which help the compiler optimize function calls and check your code more carefully.
The keyword __attribute__
allows you to specify special
attributes when making a declaration. This keyword is followed by an
attribute specification inside double parentheses. Fourteen attributes,
noreturn
, pure
, const
, format
,
format_arg
, no_instrument_function
, section
,
constructor
, destructor
, unused
, weak
,
malloc
, alias
and no_check_memory_usage
are
currently defined for functions. Several other attributes are defined
for functions on particular target systems. Other attributes, including
section
are supported for variables declarations (see section 5.33 Specifying Attributes of Variables) and for types (see section 5.34 Specifying Attributes of Types).
You may also specify attributes with `__' preceding and following
each keyword. This allows you to use them in header files without
being concerned about a possible macro of the same name. For example,
you may use __noreturn__
instead of noreturn
.
See section 5.27 Attribute Syntax, for details of the exact syntax for using attributes.
noreturn
abort
and exit
,
cannot return. GCC knows this automatically. Some programs define
their own functions that never return. You can declare them
noreturn
to tell the compiler this fact. For example,
void fatal () __attribute__ ((noreturn)); void fatal (...) { ... /* Print error message. */ ... exit (1); } |
The noreturn
keyword tells the compiler to assume that
fatal
cannot return. It can then optimize without regard to what
would happen if fatal
ever did return. This makes slightly
better code. More importantly, it helps avoid spurious warnings of
uninitialized variables.
Do not assume that registers saved by the calling function are
restored before calling the noreturn
function.
It does not make sense for a noreturn
function to have a return
type other than void
.
The attribute noreturn
is not implemented in GCC versions
earlier than 2.5. An alternative way to declare that a function does
not return, which works in the current version and in some older
versions, is as follows:
typedef void voidfn (); volatile voidfn fatal; |
pure
pure
. For example,
int square (int) __attribute__ ((pure)); |
says that the hypothetical function square
is safe to call
fewer times than the program says.
Some of common examples of pure functions are strlen
or memcmp
.
Interesting non-pure functions are functions with infinite loops or those
depending on volatile memory or other system resource, that may change between
two consecutive calls (such as feof
in a multithreading environment).
The attribute pure
is not implemented in GCC versions earlier
than 2.96.
const
pure
attribute above, since function is not
allowed to read global memory.
Note that a function that has pointer arguments and examines the data
pointed to must not be declared const
. Likewise, a
function that calls a non-const
function usually must not be
const
. It does not make sense for a const
function to
return void
.
The attribute const
is not implemented in GCC versions earlier
than 2.5. An alternative way to declare that a function has no side
effects, which works in the current version and in some older versions,
is as follows:
typedef int intfn (); extern const intfn square; |
This approach does not work in GNU C++ from 2.6.0 on, since the language specifies that the `const' must be attached to the return value.
format (archetype, string-index, first-to-check)
format
attribute specifies that a function takes printf
,
scanf
, strftime
or strfmon
style arguments which
should be type-checked against a format string. For example, the
declaration:
extern int my_printf (void *my_object, const char *my_format, ...) __attribute__ ((format (printf, 2, 3))); |
causes the compiler to check the arguments in calls to my_printf
for consistency with the printf
style format string argument
my_format
.
The parameter archetype determines how the format string is
interpreted, and should be printf
, scanf
, strftime
or strfmon
. (You can also use __printf__
,
__scanf__
, __strftime__
or __strfmon__
.) The
parameter string-index specifies which argument is the format
string argument (starting from 1), while first-to-check is the
number of the first argument to check against the format string. For
functions where the arguments are not available to be checked (such as
vprintf
), specify the third parameter as zero. In this case the
compiler only checks the format string for consistency. For
strftime
formats, the third parameter is required to be zero.
In the example above, the format string (my_format
) is the second
argument of the function my_print
, and the arguments to check
start with the third argument, so the correct parameters for the format
attribute are 2 and 3.
The format
attribute allows you to identify your own functions
which take format strings as arguments, so that GCC can check the
calls to these functions for errors. The compiler always (unless
`-ffreestanding' is used) checks formats
for the standard library functions printf
, fprintf
,
sprintf
, scanf
, fscanf
, sscanf
, strftime
,
vprintf
, vfprintf
and vsprintf
whenever such
warnings are requested (using `-Wformat'), so there is no need to
modify the header file `stdio.h'. In C99 mode, the functions
snprintf
, vsnprintf
, vscanf
, vfscanf
and
vsscanf
are also checked. Except in strictly conforming C
standard modes, the X/Open function strfmon
is also checked.
See section Options Controlling C Dialect.
format_arg (string-index)
format_arg
attribute specifies that a function takes a format
string for a printf
, scanf
, strftime
or
strfmon
style function and modifies it (for example, to translate
it into another language), so the result can be passed to a
printf
, scanf
, strftime
or strfmon
style
function (with the remaining arguments to the format function the same
as they would have been for the unmodified string). For example, the
declaration:
extern char * my_dgettext (char *my_domain, const char *my_format) __attribute__ ((format_arg (2))); |
causes the compiler to check the arguments in calls to a printf
,
scanf
, strftime
or strfmon
type function, whose
format string argument is a call to the my_dgettext
function, for
consistency with the format string argument my_format
. If the
format_arg
attribute had not been specified, all the compiler
could tell in such calls to format functions would be that the format
string argument is not constant; this would generate a warning when
`-Wformat-nonliteral' is used, but the calls could not be checked
without the attribute.
The parameter string-index specifies which argument is the format string argument (starting from 1).
The format-arg
attribute allows you to identify your own
functions which modify format strings, so that GCC can check the
calls to printf
, scanf
, strftime
or strfmon
type function whose operands are a call to one of your own function.
The compiler always treats gettext
, dgettext
, and
dcgettext
in this manner except when strict ISO C support is
requested by `-ansi' or an appropriate `-std' option, or
`-ffreestanding' is used. See section Options Controlling C Dialect.
no_instrument_function
section ("section-name")
text
section.
Sometimes, however, you need additional sections, or you need certain
particular functions to appear in special sections. The section
attribute specifies that a function lives in a particular section.
For example, the declaration:
extern void foobar (void) __attribute__ ((section ("bar"))); |
puts the function foobar
in the bar
section.
Some file formats do not support arbitrary sections so the section
attribute is not available on all platforms.
If you need to map the entire contents of a module to a particular
section, consider using the facilities of the linker instead.
constructor
destructor
constructor
attribute causes the function to be called
automatically before execution enters main ()
. Similarly, the
destructor
attribute causes the function to be called
automatically after main ()
has completed or exit ()
has
been called. Functions with these attributes are useful for
initializing data that will be used implicitly during the execution of
the program.
These attributes are not currently implemented for Objective C.
unused
weak
weak
attribute causes the declaration to be emitted as a weak
symbol rather than a global. This is primarily useful in defining
library functions which can be overridden in user code, though it can
also be used with non-function declarations. Weak symbols are supported
for ELF targets, and also for a.out targets when using the GNU assembler
and linker.
malloc
malloc
attribute is used to tell the compiler that a function
may be treated as if it were the malloc function. The compiler assumes
that calls to malloc result in a pointers that cannot alias anything.
This will often improve optimization.
alias ("target")
alias
attribute causes the declaration to be emitted as an
alias for another symbol, which must be specified. For instance,
void __f () { /* do something */; } void f () __attribute__ ((weak, alias ("__f"))); |
declares `f' to be a weak alias for `__f'. In C++, the mangled name for the target must be used.
Not all target machines support this attribute.
no_check_memory_usage
no_check_memory_usage
attribute causes GCC to omit checks
of memory references when it generates code for that function. Normally
if you specify `-fcheck-memory-usage' (see see section 3.18 Options for Code Generation Conventions), GCC generates calls to support routines before most memory
accesses to permit support code to record usage and detect uses of
uninitialized or unallocated storage. Since GCC cannot handle
asm
statements properly they are not allowed in such functions.
If you declare a function with this attribute, GCC will not generate
memory checking code for that function, permitting the use of asm
statements without having to compile that function with different
options. This also allows you to write support routines of your own if
you wish, without getting infinite recursion if they get compiled with
`-fcheck-memory-usage'.
regparm (number)
regparm
attribute causes the compiler to
pass up to number integer arguments in registers EAX,
EDX, and ECX instead of on the stack. Functions that take a
variable number of arguments will continue to be passed all of their
arguments on the stack.
stdcall
stdcall
attribute causes the compiler to
assume that the called function will pop off the stack space used to
pass arguments, unless it takes a variable number of arguments.
The PowerPC compiler for Windows NT currently ignores the stdcall
attribute.
cdecl
cdecl
attribute causes the compiler to
assume that the calling function will pop off the stack space used to
pass arguments. This is
useful to override the effects of the `-mrtd' switch.
The PowerPC compiler for Windows NT currently ignores the cdecl
attribute.
longcall
longcall
attribute causes the
compiler to always call the function via a pointer, so that functions
which reside further than 64 megabytes (67,108,864 bytes) from the
current location can be called.
long_call/short_call
#pragma long_calls
settings. The
long_call
attribute causes the compiler to always call the
function by first loading its address into a register and then using the
contents of that register. The short_call
attribute always places
the offset to the function from the call site into the `BL'
instruction directly.
dllimport
dllimport
attribute causes
the compiler to call the function via a global pointer to the function
pointer that is set up by the Windows NT dll library. The pointer name
is formed by combining __imp_
and the function name.
dllexport
dllexport
attribute causes
the compiler to provide a global pointer to the function pointer, so
that it can be called with the dllimport
attribute. The pointer
name is formed by combining __imp_
and the function name.
exception (except-func [, except-arg])
exception
attribute causes
the compiler to modify the structured exception table entry it emits for
the declared function. The string or identifier except-func is
placed in the third entry of the structured exception table. It
represents a function, which is called by the exception handling
mechanism if an exception occurs. If it was specified, the string or
identifier except-arg is placed in the fourth entry of the
structured exception table.
function_vector
You must use GAS and GLD from GNU binutils version 2.7 or later for this option to work correctly.
interrupt
Note, interrupt handlers for the H8/300, H8/300H and SH processors can
be specified via the interrupt_handler
attribute.
Note, on the AVR interrupts will be enabled inside the function.
Note, for the ARM you can specify the kind of interrupt to be handled by adding an optional parameter to the interrupt attribute like this:
void f () __attribute__ ((interrupt ("IRQ"))); |
Permissible values for this parameter are: IRQ, FIQ, SWI, ABORT and UNDEF.
interrupt_handler
sp_switch
interrupt_handler
function should switch to an alternate stack. It expects a string
argument that names a global variable holding the address of the
alternate stack.
void *alt_stack; void f () __attribute__ ((interrupt_handler, sp_switch ("alt_stack"))); |
trap_exit
interrupt_handle
to return using
trapa
instead of rte
. This attribute expects an integer
argument specifying the trap number to be used.
eightbit_data
You must use GAS and GLD from GNU binutils version 2.7 or later for this option to work correctly.
tiny_data
signal
naked
model (model-name)
small
, medium
,
or large
, representing each of the code models.
Small model objects live in the lower 16MB of memory (so that their
addresses can be loaded with the ld24
instruction), and are
callable with the bl
instruction.
Medium model objects may live anywhere in the 32-bit address space (the
compiler will generate seth/add3
instructions to load their addresses),
and are callable with the bl
instruction.
Large model objects may live anywhere in the 32-bit address space (the
compiler will generate seth/add3
instructions to load their addresses),
and may not be reachable with the bl
instruction (the compiler will
generate the much slower seth/add3/jl
instruction sequence).
You can specify multiple attributes in a declaration by separating them by commas within the double parentheses or by immediately following an attribute declaration with another attribute declaration.
Some people object to the __attribute__
feature, suggesting that
ISO C's #pragma
should be used instead. At the time
__attribute__
was designed, there were two reasons for not doing
this.
#pragma
commands from a macro.
#pragma
might mean in another
compiler.
These two reasons applied to almost any application that might have been
proposed for #pragma
. It was basically a mistake to use
#pragma
for anything.
The ISO C99 standard includes _Pragma
, which now allows pragmas
to be generated from macros. In addition, a #pragma GCC
namespace is now in use for GCC-specific pragmas. However, it has been
found convenient to use __attribute__
to achieve a natural
attachment of attributes to their corresponding declarations, whereas
#pragma GCC
is of use for constructs that do not naturally form
part of the grammar. See section `Miscellaneous Preprocessing Directives' in The C Preprocessor.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
This section describes the syntax with which __attribute__
may be
used, and the constructs to which attribute specifiers bind, for the C
language. Some details may vary for C++ and Objective C. Because of
infelicities in the grammar for attributes, some forms described here
may not be successfully parsed in all cases.
See section 5.26 Declaring Attributes of Functions, for details of the semantics of attributes applying to functions. See section 5.33 Specifying Attributes of Variables, for details of the semantics of attributes applying to variables. See section 5.34 Specifying Attributes of Types, for details of the semantics of attributes applying to structure, union and enumerated types.
An attribute specifier is of the form
__attribute__ ((attribute-list))
. An attribute list
is a possibly empty comma-separated sequence of attributes, where
each attribute is one of the following:
unused
, or a reserved
word such as const
).
mode
attributes use this form.
format
attributes use this form.
format_arg
attributes use this form with the list being a single
integer constant expression, and alias
attributes use this form
with the list being a single string constant.
An attribute specifier list is a sequence of one or more attribute specifiers, not separated by any other tokens.
An attribute specifier list may appear after the colon following a
label, other than a case
or default
label. The only
attribute it makes sense to use after a label is unused
. This
feature is intended for code generated by programs which contains labels
that may be unused but which is compiled with `-Wall'. It would
not normally be appropriate to use in it human-written code, though it
could be useful in cases where the code that jumps to the label is
contained within an #ifdef
conditional.
An attribute specifier list may appear as part of a struct
,
union
or enum
specifier. It may go either immediately
after the struct
, union
or enum
keyword, or after
the closing brace. It is ignored if the content of the structure, union
or enumerated type is not defined in the specifier in which the
attribute specifier list is used--that is, in usages such as
struct __attribute__((foo)) bar
with no following opening brace.
Where attribute specifiers follow the closing brace, they are considered
to relate to the structure, union or enumerated type defined, not to any
enclosing declaration the type specifier appears in, and the type
defined is not complete until after the attribute specifiers.
Otherwise, an attribute specifier appears as part of a declaration, counting declarations of unnamed parameters and type names, and relates to that declaration (which may be nested in another declaration, for example in the case of a parameter declaration). In future, attribute specifiers in some places may however apply to a particular declarator within a declaration instead; these cases are noted below. Where an attribute specifier is applied to a parameter declared as a function or an array, it should apply to the function or array rather than the pointer to which the parameter is implicitly converted, but this is not yet correctly implemented.
Any list of specifiers and qualifiers at the start of a declaration may
contain attribute specifiers, whether or not such a list may in that
context contain storage class specifiers. (Some attributes, however,
are essentially in the nature of storage class specifiers, and only make
sense where storage class specifiers may be used; for example,
section
.) There is one necessary limitation to this syntax: the
first old-style parameter declaration in a function definition cannot
begin with an attribute specifier, because such an attribute applies to
the function instead by syntax described below (which, however, is not
yet implemented in this case). In some other cases, attribute
specifiers are permitted by this grammar but not yet supported by the
compiler. All attribute specifiers in this place relate to the
declaration as a whole. In the obsolescent usage where a type of
int
is implied by the absence of type specifiers, such a list of
specifiers and qualifiers may be an attribute specifier list with no
other specifiers or qualifiers.
An attribute specifier list may appear immediately before a declarator
(other than the first) in a comma-separated list of declarators in a
declaration of more than one identifier using a single list of
specifiers and qualifiers. At present, such attribute specifiers apply
not only to the identifier before whose declarator they appear, but to
all subsequent identifiers declared in that declaration, but in future
they may apply only to that single identifier. For example, in
__attribute__((noreturn)) void d0 (void),
__attribute__((format(printf, 1, 2))) d1 (const char *, ...), d2
(void)
, the noreturn
attribute applies to all the functions
declared; the format
attribute should only apply to d1
,
but at present applies to d2
as well (and so causes an error).
An attribute specifier list may appear immediately before the comma,
=
or semicolon terminating the declaration of an identifier other
than a function definition. At present, such attribute specifiers apply
to the declared object or function, but in future they may attach to the
outermost adjacent declarator. In simple cases there is no difference,
but, for example, in void (****f)(void)
__attribute__((noreturn));
, at present the noreturn
attribute
applies to f
, which causes a warning since f
is not a
function, but in future it may apply to the function ****f
. The
precise semantics of what attributes in such cases will apply to are not
yet specified. Where an assembler name for an object or function is
specified (see section 5.37 Controlling Names Used in Assembler Code), at present the attribute must follow the
asm
specification; in future, attributes before the asm
specification may apply to the adjacent declarator, and those after it
to the declared object or function.
An attribute specifier list may, in future, be permitted to appear after the declarator in a function definition (before any old-style parameter declarations or the function body).
An attribute specifier list may appear at the start of a nested
declarator. At present, there are some limitations in this usage: the
attributes apply to the identifier declared, and to all subsequent
identifiers declared in that declaration (if it includes a
comma-separated list of declarators), rather than to a specific
declarator. When attribute specifiers follow the *
of a pointer
declarator, they must presently follow any type qualifiers present, and
cannot be mixed with them. The following describes intended future
semantics which make this syntax more useful only. It will make the
most sense if you are familiar with the formal specification of
declarators in the ISO C standard.
Consider (as in C99 subclause 6.7.5 paragraph 4) a declaration T
D1
, where T
contains declaration specifiers that specify a type
Type (such as int
) and D1
is a declarator that
contains an identifier ident. The type specified for ident
for derived declarators whose type does not include an attribute
specifier is as in the ISO C standard.
If D1
has the form ( attribute-specifier-list D )
,
and the declaration T D
specifies the type
"derived-declarator-type-list Type" for ident, then
T D1
specifies the type "derived-declarator-type-list
attribute-specifier-list Type" for ident.
If D1
has the form *
type-qualifier-and-attribute-specifier-list D
, and the
declaration T D
specifies the type
"derived-declarator-type-list Type" for ident, then
T D1
specifies the type "derived-declarator-type-list
type-qualifier-and-attribute-specifier-list Type" for
ident.
For example, void (__attribute__((noreturn)) ****f)();
specifies
the type "pointer to pointer to pointer to pointer to non-returning
function returning void
". As another example, char
*__attribute__((aligned(8))) *f;
specifies the type "pointer to
8-byte-aligned pointer to char
". Note again that this describes
intended future semantics, not current implementation.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
GNU C extends ISO C to allow a function prototype to override a later old-style non-prototype definition. Consider the following example:
/* Use prototypes unless the compiler is old-fashioned. */ #ifdef __STDC__ #define P(x) x #else #define P(x) () #endif /* Prototype function declaration. */ int isroot P((uid_t)); /* Old-style function definition. */ int isroot (x) /* ??? lossage here ??? */ uid_t x; { return x == 0; } |
Suppose the type uid_t
happens to be short
. ISO C does
not allow this example, because subword arguments in old-style
non-prototype definitions are promoted. Therefore in this example the
function definition's argument is really an int
, which does not
match the prototype argument type of short
.
This restriction of ISO C makes it hard to write code that is portable
to traditional C compilers, because the programmer does not know
whether the uid_t
type is short
, int
, or
long
. Therefore, in cases like these GNU C allows a prototype
to override a later old-style definition. More precisely, in GNU C, a
function prototype argument type overrides the argument type specified
by a later old-style definition if the former type is the same as the
latter type before promotion. Thus in GNU C the above example is
equivalent to the following:
int isroot (uid_t); int isroot (uid_t x) { return x == 0; } |
GNU C++ does not support old-style function definitions, so this extension is irrelevant.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
In GNU C, you may use C++ style comments, which start with `//' and
continue until the end of the line. Many other C implementations allow
such comments, and they are likely to be in a future C standard.
However, C++ style comments are not recognized if you specify
`-ansi', a `-std' option specifying a version of ISO C
before C99, or `-traditional', since they are incompatible
with traditional constructs like dividend//*comment*/divisor
.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
In GNU C, you may normally use dollar signs in identifier names. This is because many traditional C implementations allow such identifiers. However, dollar signs in identifiers are not supported on a few target machines, typically because the target assembler does not allow them.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
You can use the sequence `\e' in a string or character constant to stand for the ASCII character ESC.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
The keyword __alignof__
allows you to inquire about how an object
is aligned, or the minimum alignment usually required by a type. Its
syntax is just like sizeof
.
For example, if the target machine requires a double
value to be
aligned on an 8-byte boundary, then __alignof__ (double)
is 8.
This is true on many RISC machines. On more traditional machine
designs, __alignof__ (double)
is 4 or even 2.
Some machines never actually require alignment; they allow reference to any
data type even at an odd addresses. For these machines, __alignof__
reports the recommended alignment of a type.
If the operand of __alignof__
is an lvalue rather than a type,
its value is the required alignment for its type, taking into account
any minimum alignment specified with GCC's __attribute__
extension (see section 5.33 Specifying Attributes of Variables). For example, after this
declaration:
struct foo { int x; char y; } foo1; |
the value of __alignof__ (foo1.y)
is 1, even though its actual
alignment is probably 2 or 4, the same as __alignof__ (int)
.
It is an error to ask for the alignment of an incomplete type.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
The keyword __attribute__
allows you to specify special
attributes of variables or structure fields. This keyword is followed
by an attribute specification inside double parentheses. Eight
attributes are currently defined for variables: aligned
,
mode
, nocommon
, packed
, section
,
transparent_union
, unused
, and weak
. Some other
attributes are defined for variables on particular target systems. Other
attributes are available for functions (see section 5.26 Declaring Attributes of Functions) and
for types (see section 5.34 Specifying Attributes of Types). Other front ends might define more
attributes (see section Extensions to the C++ Language).
You may also specify attributes with `__' preceding and following
each keyword. This allows you to use them in header files without
being concerned about a possible macro of the same name. For example,
you may use __aligned__
instead of aligned
.
See section 5.27 Attribute Syntax, for details of the exact syntax for using attributes.
aligned (alignment)
int x __attribute__ ((aligned (16))) = 0; |
causes the compiler to allocate the global variable x
on a
16-byte boundary. On a 68040, this could be used in conjunction with
an asm
expression to access the move16
instruction which
requires 16-byte aligned operands.
You can also specify the alignment of structure fields. For example, to
create a double-word aligned int
pair, you could write:
struct foo { int x[2] __attribute__ ((aligned (8))); }; |
This is an alternative to creating a union with a double
member
that forces the union to be double-word aligned.
It is not possible to specify the alignment of functions; the alignment of functions is determined by the machine's requirements and cannot be changed. You cannot specify alignment for a typedef name because such a name is just an alias, not a distinct type.
As in the preceding examples, you can explicitly specify the alignment (in bytes) that you wish the compiler to use for a given variable or structure field. Alternatively, you can leave out the alignment factor and just ask the compiler to align a variable or field to the maximum useful alignment for the target machine you are compiling for. For example, you could write:
short array[3] __attribute__ ((aligned)); |
Whenever you leave out the alignment factor in an aligned
attribute
specification, the compiler automatically sets the alignment for the declared
variable or field to the largest alignment which is ever used for any data
type on the target machine you are compiling for. Doing this can often make
copy operations more efficient, because the compiler can use whatever
instructions copy the biggest chunks of memory when performing copies to
or from the variables or fields that you have aligned this way.
The aligned
attribute can only increase the alignment; but you
can decrease it by specifying packed
as well. See below.
Note that the effectiveness of aligned
attributes may be limited
by inherent limitations in your linker. On many systems, the linker is
only able to arrange for variables to be aligned up to a certain maximum
alignment. (For some linkers, the maximum supported alignment may
be very very small.) If your linker is only able to align variables
up to a maximum of 8 byte alignment, then specifying aligned(16)
in an __attribute__
will still only provide you with 8 byte
alignment. See your linker documentation for further information.
mode (mode)
You may also specify a mode of `byte' or `__byte__' to indicate the mode corresponding to a one-byte integer, `word' or `__word__' for the mode of a one-word integer, and `pointer' or `__pointer__' for the mode used to represent pointers.
nocommon
Specifying the nocommon
attribute for a variable provides an
initialization of zeros. A variable may only be initialized in one
source file.
packed
packed
attribute specifies that a variable or structure field
should have the smallest possible alignment--one byte for a variable,
and one bit for a field, unless you specify a larger value with the
aligned
attribute.
Here is a structure in which the field x
is packed, so that it
immediately follows a
:
struct foo { char a; int x[2] __attribute__ ((packed)); }; |
section ("section-name")
data
and bss
. Sometimes, however, you need additional sections,
or you need certain particular variables to appear in special sections,
for example to map to special hardware. The section
attribute specifies that a variable (or function) lives in a particular
section. For example, this small program uses several specific section names:
struct duart a __attribute__ ((section ("DUART_A"))) = { 0 }; struct duart b __attribute__ ((section ("DUART_B"))) = { 0 }; char stack[10000] __attribute__ ((section ("STACK"))) = { 0 }; int init_data __attribute__ ((section ("INITDATA"))) = 0; main() { /* Initialize stack pointer */ init_sp (stack + sizeof (stack)); /* Initialize initialized data */ memcpy (&init_data, &data, &edata - &data); /* Turn on the serial ports */ init_duart (&a); init_duart (&b); } |
Use the section
attribute with an initialized definition
of a global variable, as shown in the example. GCC issues
a warning and otherwise ignores the section
attribute in
uninitialized variable declarations.
You may only use the section
attribute with a fully initialized
global definition because of the way linkers work. The linker requires
each object be defined once, with the exception that uninitialized
variables tentatively go in the common
(or bss
) section
and can be multiply "defined". You can force a variable to be
initialized with the `-fno-common' flag or the nocommon
attribute.
Some file formats do not support arbitrary sections so the section
attribute is not available on all platforms.
If you need to map the entire contents of a module to a particular
section, consider using the facilities of the linker instead.
shared
shared
and marking the section
shareable:
int foo __attribute__((section ("shared"), shared)) = 0; int main() { /* Read and write foo. All running copies see the same value. */ return 0; } |
You may only use the shared
attribute along with section
attribute with a fully initialized global definition because of the way
linkers work. See section
attribute for more information.
The shared
attribute is only available on Windows NT.
transparent_union
typedef
for a union data type; then it
applies to all function parameters with that type.
unused
weak
weak
attribute is described in See section 5.26 Declaring Attributes of Functions.
model (model-name)
small
, medium
,
or large
, representing each of the code models.
Small model objects live in the lower 16MB of memory (so that their
addresses can be loaded with the ld24
instruction).
Medium and large model objects may live anywhere in the 32-bit address space
(the compiler will generate seth/add3
instructions to load their
addresses).
To specify multiple attributes, separate them by commas within the double parentheses: for example, `__attribute__ ((aligned (16), packed))'.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
The keyword __attribute__
allows you to specify special
attributes of struct
and union
types when you define such
types. This keyword is followed by an attribute specification inside
double parentheses. Four attributes are currently defined for types:
aligned
, packed
, transparent_union
, and unused
.
Other attributes are defined for functions (see section 5.26 Declaring Attributes of Functions) and
for variables (see section 5.33 Specifying Attributes of Variables).
You may also specify any one of these attributes with `__'
preceding and following its keyword. This allows you to use these
attributes in header files without being concerned about a possible
macro of the same name. For example, you may use __aligned__
instead of aligned
.
You may specify the aligned
and transparent_union
attributes either in a typedef
declaration or just past the
closing curly brace of a complete enum, struct or union type
definition and the packed
attribute only past the closing
brace of a definition.
You may also specify attributes between the enum, struct or union tag and the name of the type rather than after the closing brace.
See section 5.27 Attribute Syntax, for details of the exact syntax for using attributes.
aligned (alignment)
struct S { short f[3]; } __attribute__ ((aligned (8))); typedef int more_aligned_int __attribute__ ((aligned (8))); |
force the compiler to insure (as far as it can) that each variable whose
type is struct S
or more_aligned_int
will be allocated and
aligned at least on a 8-byte boundary. On a Sparc, having all
variables of type struct S
aligned to 8-byte boundaries allows
the compiler to use the ldd
and std
(doubleword load and
store) instructions when copying one variable of type struct S
to
another, thus improving run-time efficiency.
Note that the alignment of any given struct
or union
type
is required by the ISO C standard to be at least a perfect multiple of
the lowest common multiple of the alignments of all of the members of
the struct
or union
in question. This means that you can
effectively adjust the alignment of a struct
or union
type by attaching an aligned
attribute to any one of the members
of such a type, but the notation illustrated in the example above is a
more obvious, intuitive, and readable way to request the compiler to
adjust the alignment of an entire struct
or union
type.
As in the preceding example, you can explicitly specify the alignment
(in bytes) that you wish the compiler to use for a given struct
or union
type. Alternatively, you can leave out the alignment factor
and just ask the compiler to align a type to the maximum
useful alignment for the target machine you are compiling for. For
example, you could write:
struct S { short f[3]; } __attribute__ ((aligned)); |
Whenever you leave out the alignment factor in an aligned
attribute specification, the compiler automatically sets the alignment
for the type to the largest alignment which is ever used for any data
type on the target machine you are compiling for. Doing this can often
make copy operations more efficient, because the compiler can use
whatever instructions copy the biggest chunks of memory when performing
copies to or from the variables which have types that you have aligned
this way.
In the example above, if the size of each short
is 2 bytes, then
the size of the entire struct S
type is 6 bytes. The smallest
power of two which is greater than or equal to that is 8, so the
compiler sets the alignment for the entire struct S
type to 8
bytes.
Note that although you can ask the compiler to select a time-efficient alignment for a given type and then declare only individual stand-alone objects of that type, the compiler's ability to select a time-efficient alignment is primarily useful only when you plan to create arrays of variables having the relevant (efficiently aligned) type. If you declare or use arrays of variables of an efficiently-aligned type, then it is likely that your program will also be doing pointer arithmetic (or subscripting, which amounts to the same thing) on pointers to the relevant type, and the code that the compiler generates for these pointer arithmetic operations will often be more efficient for efficiently-aligned types than for other types.
The aligned
attribute can only increase the alignment; but you
can decrease it by specifying packed
as well. See below.
Note that the effectiveness of aligned
attributes may be limited
by inherent limitations in your linker. On many systems, the linker is
only able to arrange for variables to be aligned up to a certain maximum
alignment. (For some linkers, the maximum supported alignment may
be very very small.) If your linker is only able to align variables
up to a maximum of 8 byte alignment, then specifying aligned(16)
in an __attribute__
will still only provide you with 8 byte
alignment. See your linker documentation for further information.
packed
enum
, struct
, or
union
type definition, specified that the minimum required memory
be used to represent the type.
Specifying this attribute for struct
and union
types is
equivalent to specifying the packed
attribute on each of the
structure or union members. Specifying the `-fshort-enums'
flag on the line is equivalent to specifying the packed
attribute on all enum
definitions.
You may only specify this attribute after a closing curly brace on an
enum
definition, not in a typedef
declaration, unless that
declaration also contains the definition of the enum
.
transparent_union
union
type definition, indicates
that any function parameter having that union type causes calls to that
function to be treated in a special way.
First, the argument corresponding to a transparent union type can be of
any type in the union; no cast is required. Also, if the union contains
a pointer type, the corresponding argument can be a null pointer
constant or a void pointer expression; and if the union contains a void
pointer type, the corresponding argument can be any pointer expression.
If the union member type is a pointer, qualifiers like const
on
the referenced type must be respected, just as with normal pointer
conversions.
Second, the argument is passed to the function using the calling conventions of first member of the transparent union, not the calling conventions of the union itself. All members of the union must have the same machine representation; this is necessary for this argument passing to work properly.
Transparent unions are designed for library functions that have multiple
interfaces for compatibility reasons. For example, suppose the
wait
function must accept either a value of type int *
to
comply with Posix, or a value of type union wait *
to comply with
the 4.1BSD interface. If wait
's parameter were void *
,
wait
would accept both kinds of arguments, but it would also
accept any other pointer type and this would make argument type checking
less useful. Instead, <sys/wait.h>
might define the interface
as follows:
typedef union { int *__ip; union wait *__up; } wait_status_ptr_t __attribute__ ((__transparent_union__)); pid_t wait (wait_status_ptr_t); |
This interface allows either int *
or union wait *
arguments to be passed, using the int *
calling convention.
The program can call wait
with arguments of either type:
int w1 () { int w; return wait (&w); } int w2 () { union wait w; return wait (&w); } |
With this interface, wait
's implementation might look like this:
pid_t wait (wait_status_ptr_t p) { return waitpid (-1, p.__ip, 0); } |
unused
union
or a struct
),
this attribute means that variables of that type are meant to appear
possibly unused. GCC will not produce a warning for any variables of
that type, even if the variable appears to do nothing. This is often
the case with lock or thread classes, which are usually defined and then
not referenced, but contain constructors and destructors that have
nontrivial bookkeeping functions.
To specify multiple attributes, separate them by commas within the double parentheses: for example, `__attribute__ ((aligned (16), packed))'.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
By declaring a function inline
, you can direct GCC to
integrate that function's code into the code for its callers. This
makes execution faster by eliminating the function-call overhead; in
addition, if any of the actual argument values are constant, their known
values may permit simplifications at compile time so that not all of the
inline function's code needs to be included. The effect on code size is
less predictable; object code may be larger or smaller with function
inlining, depending on the particular case. Inlining of functions is an
optimization and it really "works" only in optimizing compilation. If
you don't use `-O', no function is really inline.
Inline functions are included in the ISO C99 standard, but there are currently substantial differences between what GCC implements and what the ISO C99 standard requires.
To declare a function inline, use the inline
keyword in its
declaration, like this:
inline int inc (int *a) { (*a)++; } |
(If you are writing a header file to be included in ISO C programs, write
__inline__
instead of inline
. See section 5.39 Alternate Keywords.)
You can also make all "simple enough" functions inline with the option
`-finline-functions'.
Note that certain usages in a function definition can make it unsuitable
for inline substitution. Among these usages are: use of varargs, use of
alloca, use of variable sized data types (see section 5.14 Arrays of Variable Length),
use of computed goto (see section 5.3 Labels as Values), use of nonlocal goto,
and nested functions (see section 5.4 Nested Functions). Using `-Winline'
will warn when a function marked inline
could not be substituted,
and will give the reason for the failure.
Note that in C and Objective C, unlike C++, the inline
keyword
does not affect the linkage of the function.
GCC automatically inlines member functions defined within the class
body of C++ programs even if they are not explicitly declared
inline
. (You can override this with `-fno-default-inline';
see section Options Controlling C++ Dialect.)
When a function is both inline and static
, if all calls to the
function are integrated into the caller, and the function's address is
never used, then the function's own assembler code is never referenced.
In this case, GCC does not actually output assembler code for the
function, unless you specify the option `-fkeep-inline-functions'.
Some calls cannot be integrated for various reasons (in particular,
calls that precede the function's definition cannot be integrated, and
neither can recursive calls within the definition). If there is a
nonintegrated call, then the function is compiled to assembler code as
usual. The function must also be compiled as usual if the program
refers to its address, because that can't be inlined.
When an inline function is not static
, then the compiler must assume
that there may be calls from other source files; since a global symbol can
be defined only once in any program, the function must not be defined in
the other source files, so the calls therein cannot be integrated.
Therefore, a non-static
inline function is always compiled on its
own in the usual fashion.
If you specify both inline
and extern
in the function
definition, then the definition is used only for inlining. In no case
is the function compiled on its own, not even if you refer to its
address explicitly. Such an address becomes an external reference, as
if you had only declared the function, and had not defined it.
This combination of inline
and extern
has almost the
effect of a macro. The way to use it is to put a function definition in
a header file with these keywords, and put another copy of the
definition (lacking inline
and extern
) in a library file.
The definition in the header file will cause most calls to the function
to be inlined. If any uses of the function remain, they will refer to
the single copy in the library.
For future compatibility with when GCC implements ISO C99 semantics for
inline functions, it is best to use static inline
only. (The
existing semantics will remain available when `-std=gnu89' is
specified, but eventually the default will be `-std=gnu99' and
that will implement the C99 semantics, though it does not do so yet.)
GCC does not inline any functions when not optimizing. It is not clear whether it is better to inline or not, in this case, but we found that a correct implementation when not optimizing was difficult. So we did the easy thing, and turned it off.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
In an assembler instruction using asm
, you can specify the
operands of the instruction using C expressions. This means you need not
guess which registers or memory locations will contain the data you want
to use.
You must specify an assembler instruction template much like what appears in a machine description, plus an operand constraint string for each operand.
For example, here is how to use the 68881's fsinx
instruction:
asm ("fsinx %1,%0" : "=f" (result) : "f" (angle)); |
Here angle
is the C expression for the input operand while
result
is that of the output operand. Each has `"f"' as its
operand constraint, saying that a floating point register is required.
The `=' in `=f' indicates that the operand is an output; all
output operands' constraints must use `='. The constraints use the
same language used in the machine description (see section 20.7 Operand Constraints).
Each operand is described by an operand-constraint string followed by the C expression in parentheses. A colon separates the assembler template from the first output operand and another separates the last output operand from the first input, if any. Commas separate the operands within each group. The total number of operands is limited to ten or to the maximum number of operands in any instruction pattern in the machine description, whichever is greater.
If there are no output operands but there are input operands, you must place two consecutive colons surrounding the place where the output operands would go.
Output operand expressions must be lvalues; the compiler can check this.
The input operands need not be lvalues. The compiler cannot check
whether the operands have data types that are reasonable for the
instruction being executed. It does not parse the assembler instruction
template and does not know what it means or even whether it is valid
assembler input. The extended asm
feature is most often used for
machine instructions the compiler itself does not know exist. If
the output expression cannot be directly addressed (for example, it is a
bit-field), your constraint must allow a register. In that case, GCC
will use the register as the output of the asm
, and then store
that register into the output.
The ordinary output operands must be write-only; GCC will assume that the values in these operands before the instruction are dead and need not be generated. Extended asm supports input-output or read-write operands. Use the constraint character `+' to indicate such an operand and list it with the output operands.
When the constraints for the read-write operand (or the operand in which
only some of the bits are to be changed) allows a register, you may, as
an alternative, logically split its function into two separate operands,
one input operand and one write-only output operand. The connection
between them is expressed by constraints which say they need to be in
the same location when the instruction executes. You can use the same C
expression for both operands, or different expressions. For example,
here we write the (fictitious) `combine' instruction with
bar
as its read-only source operand and foo
as its
read-write destination:
asm ("combine %2,%0" : "=r" (foo) : "0" (foo), "g" (bar)); |
The constraint `"0"' for operand 1 says that it must occupy the same location as operand 0. A digit in constraint is allowed only in an input operand and it must refer to an output operand.
Only a digit in the constraint can guarantee that one operand will be in
the same place as another. The mere fact that foo
is the value
of both operands is not enough to guarantee that they will be in the
same place in the generated assembler code. The following would not
work reliably:
asm ("combine %2,%0" : "=r" (foo) : "r" (foo), "g" (bar)); |
Various optimizations or reloading could cause operands 0 and 1 to be in
different registers; GCC knows no reason not to do so. For example, the
compiler might find a copy of the value of foo
in one register and
use it for operand 1, but generate the output operand 0 in a different
register (copying it afterward to foo
's own address). Of course,
since the register for operand 1 is not even mentioned in the assembler
code, the result will not work, but GCC can't tell that.
Some instructions clobber specific hard registers. To describe this, write a third colon after the input operands, followed by the names of the clobbered hard registers (given as strings). Here is a realistic example for the VAX:
asm volatile ("movc3 %0,%1,%2" : /* no outputs */ : "g" (from), "g" (to), "g" (count) : "r0", "r1", "r2", "r3", "r4", "r5"); |
You may not write a clobber description in a way that overlaps with an
input or output operand. For example, you may not have an operand
describing a register class with one member if you mention that register
in the clobber list. There is no way for you to specify that an input
operand is modified without also specifying it as an output
operand. Note that if all the output operands you specify are for this
purpose (and hence unused), you will then also need to specify
volatile
for the asm
construct, as described below, to
prevent GCC from deleting the asm
statement as unused.
If you refer to a particular hardware register from the assembler code, you will probably have to list the register after the third colon to tell the compiler the register's value is modified. In some assemblers, the register names begin with `%'; to produce one `%' in the assembler code, you must write `%%' in the input.
If your assembler instruction can alter the condition code register, add `cc' to the list of clobbered registers. GCC on some machines represents the condition codes as a specific hardware register; `cc' serves to name this register. On other machines, the condition code is handled differently, and specifying `cc' has no effect. But it is valid no matter what the machine.
If your assembler instruction modifies memory in an unpredictable
fashion, add `memory' to the list of clobbered registers. This
will cause GCC to not keep memory values cached in registers across
the assembler instruction. You will also want to add the
volatile
keyword if the memory affected is not listed in the
inputs or outputs of the asm
, as the `memory' clobber does
not count as a side-effect of the asm
.
You can put multiple assembler instructions together in a single
asm
template, separated by the characters normally used in assembly
code for the system. A combination that works in most places is a newline
to break the line, plus a tab character to move to the instruction field
(written as `\n\t'). Sometimes semicolons can be used, if the
assembler allows semicolons as a line-breaking character. Note that some
assembler dialects use semicolons to start a comment.
The input operands are guaranteed not to use any of the clobbered
registers, and neither will the output operands' addresses, so you can
read and write the clobbered registers as many times as you like. Here
is an example of multiple instructions in a template; it assumes the
subroutine _foo
accepts arguments in registers 9 and 10:
asm ("movl %0,r9\n\tmovl %1,r10\n\tcall _foo" : /* no outputs */ : "g" (from), "g" (to) : "r9", "r10"); |
Unless an output operand has the `&' constraint modifier, GCC may allocate it in the same register as an unrelated input operand, on the assumption the inputs are consumed before the outputs are produced. This assumption may be false if the assembler code actually consists of more than one instruction. In such a case, use `&' for each output operand that may not overlap an input. See section 20.7.4 Constraint Modifier Characters.
If you want to test the condition code produced by an assembler
instruction, you must include a branch and a label in the asm
construct, as follows:
asm ("clr %0\n\tfrob %1\n\tbeq 0f\n\tmov #1,%0\n0:" : "g" (result) : "g" (input)); |
This assumes your assembler supports local labels, as the GNU assembler and most Unix assemblers do.
Speaking of labels, jumps from one asm
to another are not
supported. The compiler's optimizers do not know about these jumps, and
therefore they cannot take account of them when deciding how to
optimize.
Usually the most convenient way to use these asm
instructions is to
encapsulate them in macros that look like functions. For example,
#define sin(x) \ ({ double __value, __arg = (x); \ asm ("fsinx %1,%0": "=f" (__value): "f" (__arg)); \ __value; }) |
Here the variable __arg
is used to make sure that the instruction
operates on a proper double
value, and to accept only those
arguments x
which can convert automatically to a double
.
Another way to make sure the instruction operates on the correct data
type is to use a cast in the asm
. This is different from using a
variable __arg
in that it converts more different types. For
example, if the desired type were int
, casting the argument to
int
would accept a pointer with no complaint, while assigning the
argument to an int
variable named __arg
would warn about
using a pointer unless the caller explicitly casts it.
If an asm
has output operands, GCC assumes for optimization
purposes the instruction has no side effects except to change the output
operands. This does not mean instructions with a side effect cannot be
used, but you must be careful, because the compiler may eliminate them
if the output operands aren't used, or move them out of loops, or
replace two with one if they constitute a common subexpression. Also,
if your instruction does have a side effect on a variable that otherwise
appears not to change, the old value of the variable may be reused later
if it happens to be found in a register.
You can prevent an asm
instruction from being deleted, moved
significantly, or combined, by writing the keyword volatile
after
the asm
. For example:
#define get_and_set_priority(new) \ ({ int __old; \ asm volatile ("get_and_set_priority %0, %1" \ : "=g" (__old) : "g" (new)); \ __old; }) |
If you write an asm
instruction with no outputs, GCC will know
the instruction has side-effects and will not delete the instruction or
move it outside of loops.
The volatile
keyword indicates that the instruction has
important side-effects. GCC will not delete a volatile asm
if
it is reachable. (The instruction can still be deleted if GCC can
prove that control-flow will never reach the location of the
instruction.) In addition, GCC will not reschedule instructions
across a volatile asm
instruction. For example:
*(volatile int *)addr = foo; asm volatile ("eieio" : : ); |
Assume addr
contains the address of a memory mapped device
register. The PowerPC eieio
instruction (Enforce In-order
Execution of I/O) tells the CPU to make sure that the store to that
device register happens before it issues any other I/O.
Note that even a volatile asm
instruction can be moved in ways
that appear insignificant to the compiler, such as across jump
instructions. You can't expect a sequence of volatile asm
instructions to remain perfectly consecutive. If you want consecutive
output, use a single asm
. Also, GCC will perform some
optimizations across a volatile asm
instruction; GCC does not
"forget everything" when it encounters a volatile asm
instruction the way some other compilers do.
An asm
instruction without any operands or clobbers (an "old
style" asm
) will be treated identically to a volatile
asm
instruction.
It is a natural idea to look for a way to give access to the condition code left by the assembler instruction. However, when we attempted to implement this, we found no way to make it work reliably. The problem is that output operands might need reloading, which would result in additional following "store" instructions. On most machines, these instructions would alter the condition code before there was time to test it. This problem doesn't arise for ordinary "test" and "compare" instructions because they don't have any output operands.
For reasons similar to those described above, it is not possible to give an assembler instruction access to the condition code left by previous instructions.
If you are writing a header file that should be includable in ISO C
programs, write __asm__
instead of asm
. See section 5.39 Alternate Keywords.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
There are several rules on the usage of stack-like regs in asm_operands insns. These rules apply only to the operands that are stack-like regs:
An input reg that is implicitly popped by the asm must be explicitly clobbered, unless it is constrained to match an output operand.
All implicitly popped input regs must be closer to the top of the reg-stack than any input that is not implicitly popped.
It is possible that if an input dies in an insn, reload might use the input reg for an output reload. Consider this example:
asm ("foo" : "=t" (a) : "f" (b)); |
This asm says that input B is not popped by the asm, and that the asm pushes a result onto the reg-stack, i.e., the stack is one deeper after the asm than it was before. But, it is possible that reload will think that it can use the same reg for both the input and the output, if input B dies in this insn.
If any input operand uses the f
constraint, all output reg
constraints must use the &
earlyclobber.
The asm above would be written as
asm ("foo" : "=&t" (a) : "f" (b)); |
Output operands must specifically indicate which reg an output
appears in after an asm. =f
is not allowed: the operand
constraints must select a class with a single reg.
Output operands must start at the top of the reg-stack: output operands may not "skip" a reg.
Here are a couple of reasonable asms to want to write. This asm takes one input, which is internally popped, and produces two outputs.
asm ("fsincos" : "=t" (cos), "=u" (sin) : "0" (inp)); |
This asm takes two inputs, which are popped by the fyl2xp1
opcode,
and replaces them with one output. The user must code the st(1)
clobber for reg-stack.c to know that fyl2xp1
pops both inputs.
asm ("fyl2xp1" : "=t" (result) : "0" (x), "u" (y) : "st(1)"); |
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
You can specify the name to be used in the assembler code for a C
function or variable by writing the asm
(or __asm__
)
keyword after the declarator as follows:
int foo asm ("myfoo") = 2; |
This specifies that the name to be used for the variable foo
in
the assembler code should be `myfoo' rather than the usual
`_foo'.
On systems where an underscore is normally prepended to the name of a C function or variable, this feature allows you to define names for the linker that do not start with an underscore.
It does not make sense to use this feature with a non-static local variable since such variables do not have assembler names. If you are trying to put the variable in a particular register, see 5.38 Variables in Specified Registers. GCC presently accepts such code with a warning, but will probably be changed to issue an error, rather than a warning, in the future.
You cannot use asm
in this way in a function definition; but
you can get the same effect by writing a declaration for the function
before its definition and putting asm
there, like this:
extern func () asm ("FUNC"); func (x, y) int x, y; ... |
It is up to you to make sure that the assembler names you choose do not conflict with any other assembler symbols. Also, you must not use a register name; that would produce completely invalid assembler code. GCC does not as yet have the ability to store static variables in registers. Perhaps that will be added.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
GNU C allows you to put a few global variables into specified hardware registers. You can also specify the register in which an ordinary register variable should be allocated.
These local variables are sometimes convenient for use with the extended
asm
feature (see section 5.36 Assembler Instructions with C Expression Operands), if you want to write one
output of the assembler instruction directly into a particular register.
(This will work provided the register you specify fits the constraints
specified for that operand in the asm
.)
5.38.1 Defining Global Register Variables 5.38.2 Specifying Registers for Local Variables
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
You can define a global register variable in GNU C like this:
register int *foo asm ("a5"); |
Here a5
is the name of the register which should be used. Choose a
register which is normally saved and restored by function calls on your
machine, so that library routines will not clobber it.
Naturally the register name is cpu-dependent, so you would need to
conditionalize your program according to cpu type. The register
a5
would be a good choice on a 68000 for a variable of pointer
type. On machines with register windows, be sure to choose a "global"
register that is not affected magically by the function call mechanism.
In addition, operating systems on one type of cpu may differ in how they
name the registers; then you would need additional conditionals. For
example, some 68000 operating systems call this register %a5
.
Eventually there may be a way of asking the compiler to choose a register automatically, but first we need to figure out how it should choose and how to enable you to guide the choice. No solution is evident.
Defining a global register variable in a certain register reserves that register entirely for this use, at least within the current compilation. The register will not be allocated for any other purpose in the functions in the current compilation. The register will not be saved and restored by these functions. Stores into this register are never deleted even if they would appear to be dead, but references may be deleted or moved or simplified.
It is not safe to access the global register variables from signal handlers, or from more than one thread of control, because the system library routines may temporarily use the register for other things (unless you recompile them specially for the task at hand).
It is not safe for one function that uses a global register variable to
call another such function foo
by way of a third function
lose
that was compiled without knowledge of this variable (i.e. in a
different source file in which the variable wasn't declared). This is
because lose
might save the register and put some other value there.
For example, you can't expect a global register variable to be available in
the comparison-function that you pass to qsort
, since qsort
might have put something else in that register. (If you are prepared to
recompile qsort
with the same global register variable, you can
solve this problem.)
If you want to recompile qsort
or other source files which do not
actually use your global register variable, so that they will not use that
register for any other purpose, then it suffices to specify the compiler
option `-ffixed-reg'. You need not actually add a global
register declaration to their source code.
A function which can alter the value of a global register variable cannot safely be called from a function compiled without this variable, because it could clobber the value the caller expects to find there on return. Therefore, the function which is the entry point into the part of the program that uses the global register variable must explicitly save and restore the value which belongs to its caller.
On most machines, longjmp
will restore to each global register
variable the value it had at the time of the setjmp
. On some
machines, however, longjmp
will not change the value of global
register variables. To be portable, the function that called setjmp
should make other arrangements to save the values of the global register
variables, and to restore them in a longjmp
. This way, the same
thing will happen regardless of what longjmp
does.
All global register variable declarations must precede all function definitions. If such a declaration could appear after function definitions, the declaration would be too late to prevent the register from being used for other purposes in the preceding functions.
Global register variables may not have initial values, because an executable file has no means to supply initial contents for a register.
On the Sparc, there are reports that g3 ... g7 are suitable
registers, but certain library functions, such as getwd
, as well
as the subroutines for division and remainder, modify g3 and g4. g1 and
g2 are local temporaries.
On the 68000, a2 ... a5 should be suitable, as should d2 ... d7. Of course, it will not do to use more than a few of those.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
You can define a local register variable with a specified register like this:
register int *foo asm ("a5"); |
Here a5
is the name of the register which should be used. Note
that this is the same syntax used for defining global register
variables, but for a local variable it would appear within a function.
Naturally the register name is cpu-dependent, but this is not a problem, since specific registers are most often useful with explicit assembler instructions (see section 5.36 Assembler Instructions with C Expression Operands). Both of these things generally require that you conditionalize your program according to cpu type.
In addition, operating systems on one type of cpu may differ in how they
name the registers; then you would need additional conditionals. For
example, some 68000 operating systems call this register %a5
.
Defining such a register variable does not reserve the register; it remains available for other uses in places where flow control determines the variable's value is not live. However, these registers are made unavailable for use in the reload pass; excessive use of this feature leaves the compiler too few available registers to compile certain functions.
This option does not guarantee that GCC will generate code that has
this variable in the register you specify at all times. You may not
code an explicit reference to this register in an asm
statement
and assume it will always refer to this variable.
Stores into local register variables may be deleted when they appear to be dead according to dataflow analysis. References to local register variables may be deleted or moved or simplified.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
The option `-traditional' disables certain keywords;
`-ansi' and the various `-std' options disable certain
others. This causes trouble when you want to use GNU C extensions, or
ISO C features, in a general-purpose header file that should be usable
by all programs, including ISO C programs and traditional ones. The
keywords asm
, typeof
and inline
cannot be used
since they won't work in a program compiled with `-ansi'
(although inline
can be used in a program compiled with
`-std=c99'), while the keywords const
, volatile
,
signed
, typeof
and inline
won't work in a program
compiled with `-traditional'. The ISO C99 keyword
restrict
is only available when `-std=gnu99' (which will
eventually be the default) or `-std=c99' (or the equivalent
`-std=iso9899:1999') is used.
The way to solve these problems is to put `__' at the beginning and
end of each problematical keyword. For example, use __asm__
instead of asm
, __const__
instead of const
, and
__inline__
instead of inline
.
Other C compilers won't accept these alternative keywords; if you want to compile with another compiler, you can define the alternate keywords as macros to replace them with the customary keywords. It looks like this:
#ifndef __GNUC__ #define __asm__ asm #endif |
`-pedantic' and other options cause warnings for many GNU C extensions.
You can
prevent such warnings within one expression by writing
__extension__
before the expression. __extension__
has no
effect aside from this.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
enum
Types
You can define an enum
tag without specifying its possible values.
This results in an incomplete type, much like what you get if you write
struct foo
without describing the elements. A later declaration
which does specify the possible values completes the type.
You can't allocate variables or storage using the type while it is incomplete. However, you can work with pointers to that type.
This extension may not be very useful, but it makes the handling of
enum
more consistent with the way struct
and union
are handled.
This extension is not supported by GNU C++.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
GCC predefines two magic identifiers to hold the name of the current
function. The identifier __FUNCTION__
holds the name of the function
as it appears in the source. The identifier __PRETTY_FUNCTION__
holds the name of the function pretty printed in a language specific
fashion.
These names are always the same in a C function, but in a C++ function they may be different. For example, this program:
extern "C" { extern int printf (char *, ...); } class a { public: sub (int i) { printf ("__FUNCTION__ = %s\n", __FUNCTION__); printf ("__PRETTY_FUNCTION__ = %s\n", __PRETTY_FUNCTION__); } }; int main (void) { a ax; ax.sub (0); return 0; } |
gives this output:
__FUNCTION__ = sub __PRETTY_FUNCTION__ = int a::sub (int) |
The compiler automagically replaces the identifiers with a string
literal containing the appropriate name. Thus, they are neither
preprocessor macros, like __FILE__
and __LINE__
, nor
variables. This means that they catenate with other string literals,
and that they can be used to initialize char arrays. For example
char here[] = "Function " __FUNCTION__ " in " __FILE__; |
On the other hand, `#ifdef __FUNCTION__' does not have any special
meaning inside a function, since the preprocessor does not do anything
special with the identifier __FUNCTION__
.
Note that these semantics are deprecated, and that GCC 3.2 will handle
__FUNCTION__
and __PRETTY_FUNCTION__
the same way as
__func__
. __func__
is defined by the ISO standard C99:
The identifier
appeared, where function-name is the name of the lexically-enclosing function. This name is the unadorned name of the function. |
By this definition, __func__
is a variable, not a string literal.
In particular, __func__
does not catenate with other string
literals.
In C++
, __FUNCTION__
and __PRETTY_FUNCTION__
are
variables, declared in the same way as __func__
.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
These functions may be used to get information about the callers of a function.
0
yields the return address
of the current function, a value of 1
yields the return address
of the caller of the current function, and so forth.
The level argument must be a constant integer.
On some machines it may be impossible to determine the return address of
any function other than the current one; in such cases, or when the top
of the stack has been reached, this function will return 0
.
This function should only be used with a nonzero argument for debugging purposes.
__builtin_return_address
, but it
returns the address of the function frame rather than the return address
of the function. Calling __builtin_frame_address
with a value of
0
yields the frame address of the current function, a value of
1
yields the frame address of the caller of the current function,
and so forth.
The frame is the area on the stack which holds local variables and saved
registers. The frame address is normally the address of the first word
pushed on to the stack by the function. However, the exact definition
depends upon the processor and the calling convention. If the processor
has a dedicated frame pointer register, and the function has a frame,
then __builtin_frame_address
will return the value of the frame
pointer register.
The caveats that apply to __builtin_return_address
apply to this
function as well.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
GCC provides a large number of built-in functions other than the ones mentioned above. Some of these are for internal use in the processing of exceptions or variable-length argument lists and will not be documented here because they may change from time to time; we do not recommend general use of these functions.
The remaining functions are provided for optimization purposes.
GCC includes built-in versions of many of the functions in the
standard C library. The versions prefixed with __builtin_
will
always be treated as having the same meaning as the C library function
even if you specify the `-fno-builtin' (see section 3.4 Options Controlling C Dialect)
option. Many of these functions are only optimized in certain cases; if
not optimized in a particular case, a call to the library function will
be emitted.
The functions abort
, exit
, _Exit
and _exit
are recognized and presumed not to return, but otherwise are not built
in. _exit
is not recognized in strict ISO C mode (`-ansi',
`-std=c89' or `-std=c99'). _Exit
is not recognized in
strict C89 mode (`-ansi' or `-std=c89').
Outside strict ISO C mode, the functions alloca
, bcmp
,
bzero
, index
, rindex
and ffs
may be handled
as built-in functions. Corresponding versions __builtin_alloca
,
__builtin_bcmp
, __builtin_bzero
, __builtin_index
,
__builtin_rindex
and __builtin_ffs
are also recognized in
strict ISO C mode.
The ISO C99 functions conj
, conjf
, conjl
,
creal
, crealf
, creall
, cimag
, cimagf
,
cimagl
, llabs
and imaxabs
are handled as built-in functions
except in strict ISO C89 mode. There are also built-in versions of the ISO C99
functions cosf
, cosl
, fabsf
, fabsl
,
sinf
, sinl
, sqrtf
, and sqrtl
, that are
recognized in any mode since ISO C89 reserves these names for the
purpose to which ISO C99 puts them. All these functions have
corresponding versions prefixed with __builtin_
.
The following ISO C89 functions are recognized as built-in functions unless
`-fno-builtin' is specified: abs
, cos
, fabs
,
fprintf
, fputs
, labs
, memcmp
, memcpy
,
memset
, printf
, sin
, sqrt
, strcat
,
strchr
, strcmp
, strcpy
, strcspn
,
strlen
, strncat
, strncmp
, strncpy
,
strpbrk
, strrchr
, strspn
, and strstr
. All
of these functions have corresponding versions prefixed with
__builtin_
.
GCC provides built-in versions of the ISO C99 floating point
comparison macros (that avoid raising exceptions for unordered
operands): __builtin_isgreater
, __builtin_isgreaterequal
,
__builtin_isless
, __builtin_islessequal
,
__builtin_islessgreater
, and __builtin_isunordered
.
__builtin_constant_p
to
determine if a value is known to be constant at compile-time and hence
that GCC can perform constant-folding on expressions involving that
value. The argument of the function is the value to test. The function
returns the integer 1 if the argument is known to be a compile-time
constant and 0 if it is not known to be a compile-time constant. A
return of 0 does not indicate that the value is not a constant,
but merely that GCC cannot prove it is a constant with the specified
value of the `-O' option.
You would typically use this function in an embedded application where memory was a critical resource. If you have some complex calculation, you may want it to be folded if it involves constants, but need to call a function if it does not. For example:
#define Scale_Value(X) \ (__builtin_constant_p (X) \ ? ((X) * SCALE + OFFSET) : Scale (X)) |
You may use this built-in function in either a macro or an inline function. However, if you use it in an inlined function and pass an argument of the function as the argument to the built-in, GCC will never return 1 when you call the inline function with a string constant or compound literal (see section 5.21 Compound Literals) and will not return 1 when you pass a constant numeric value to the inline function unless you specify the `-O' option.
You may also use __builtin_constant_p
in initializers for static
data. For instance, you can write
static const int table[] = { __builtin_constant_p (EXPRESSION) ? (EXPRESSION) : -1, /* ... */ }; |
This is an acceptable initializer even if EXPRESSION is not a constant expression. GCC must be more conservative about evaluating the built-in in this case, because it has no opportunity to perform optimization.
Previous versions of GCC did not accept this built-in in data initializers. The earliest version where it is completely safe is 3.0.1.
__builtin_expect
to provide the compiler with
branch prediction information. In general, you should prefer to
use actual profile feedback for this (`-fprofile-arcs'), as
programmers are notoriously bad at predicting how their programs
actually perform. However, there are applications in which this
data is hard to collect.
The return value is the value of exp, which should be an integral expression. The value of c must be a compile-time constant. The semantics of the built-in are that it is expected that exp == c. For example:
if (__builtin_expect (x, 0)) foo (); |
would indicate that we do not expect to call foo
, since
we expect x
to be zero. Since you are limited to integral
expressions for exp, you should use constructions such as
if (__builtin_expect (ptr != NULL, 1)) error (); |
when testing pointer or floating-point values.
[ << ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |