[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
This document is meant to describe some of the GNU Objective-C runtime features. It is not intended to teach you Objective-C, there are several resources on the Internet that present the language. Questions and comments about this document to Ovidiu Predescu [email protected].
7.1 +load
: Executing code before main7.2 Type encoding 7.3 Garbage Collection 7.4 Constant string objects 7.5 compatibility_alias
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
+load
: Executing code before main
The GNU Objective-C runtime provides a way that allows you to execute
code before the execution of the program enters the main
function. The code is executed on a per-class and a per-category basis,
through a special class method +load
.
This facility is very useful if you want to initialize global variables
which can be accessed by the program directly, without sending a message
to the class first. The usual way to initialize global variables, in the
+initialize
method, might not be useful because
+initialize
is only called when the first message is sent to a
class object, which in some cases could be too late.
Suppose for example you have a FileStream
class that declares
Stdin
, Stdout
and Stderr
as global variables, like
below:
FileStream *Stdin = nil; FileStream *Stdout = nil; FileStream *Stderr = nil; @implementation FileStream + (void)initialize { Stdin = [[FileStream new] initWithFd:0]; Stdout = [[FileStream new] initWithFd:1]; Stderr = [[FileStream new] initWithFd:2]; } /* Other methods here */ @end |
In this example, the initialization of Stdin
, Stdout
and
Stderr
in +initialize
occurs too late. The programmer can
send a message to one of these objects before the variables are actually
initialized, thus sending messages to the nil
object. The
+initialize
method which actually initializes the global
variables is not invoked until the first message is sent to the class
object. The solution would require these variables to be initialized
just before entering main
.
The correct solution of the above problem is to use the +load
method instead of +initialize
:
@implementation FileStream + (void)load { Stdin = [[FileStream new] initWithFd:0]; Stdout = [[FileStream new] initWithFd:1]; Stderr = [[FileStream new] initWithFd:2]; } /* Other methods here */ @end |
The +load
is a method that is not overridden by categories. If a
class and a category of it both implement +load
, both methods are
invoked. This allows some additional initializations to be performed in
a category.
This mechanism is not intended to be a replacement for +initialize
.
You should be aware of its limitations when you decide to use it
instead of +initialize
.
7.1.1 What you can and what you cannot do in +load
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
+load
The +load
implementation in the GNU runtime guarantees you the following
things:
@"this is a
constant string"
);
+load
implementation of all super classes of a class are executed before the +load
of that class is executed;
+load
implementation of a class is executed before the
+load
implementation of any category.
In particular, the following things, even if they can work in a particular case, are not guaranteed:
You should make no assumptions about receiving +load
in sibling
classes when you write +load
of a class. The order in which
sibling classes receive +load
is not guaranteed.
The order in which +load
and +initialize
are called could
be problematic if this matters. If you don't allocate objects inside
+load
, it is guaranteed that +load
is called before
+initialize
. If you create an object inside +load
the
+initialize
method of object's class is invoked even if
+load
was not invoked. Note if you explicitly call +load
on a class, +initialize
will be called first. To avoid possible
problems try to implement only one of these methods.
The +load
method is also invoked when a bundle is dynamically
loaded into your running program. This happens automatically without any
intervening operation from you. When you write bundles and you need to
write +load
you can safely create and send messages to objects whose
classes already exist in the running program. The same restrictions as
above apply to classes defined in bundle.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
The Objective-C compiler generates type encodings for all the types. These type encodings are used at runtime to find out information about selectors and methods and about objects and classes.
The types are encoded in the following way:
char |
c
|
unsigned char |
C
|
short |
s
|
unsigned short |
S
|
int |
i
|
unsigned int |
I
|
long |
l
|
unsigned long |
L
|
long long |
q
|
unsigned long long |
Q
|
float |
f
|
double |
d
|
void |
v
|
id |
@
|
Class |
#
|
SEL |
:
|
char* |
*
|
unknown type | ?
|
bit-fields | b followed by the starting position of the bit-field, the type of the bit-field and the size of the bit-field (the bit-fields encoding was changed from the NeXT's compiler encoding, see below)
|
The encoding of bit-fields has changed to allow bit-fields to be properly handled by the runtime functions that compute sizes and alignments of types that contain bit-fields. The previous encoding contained only the size of the bit-field. Using only this information it is not possible to reliably compute the size occupied by the bit-field. This is very important in the presence of the Boehm's garbage collector because the objects are allocated using the typed memory facility available in this collector. The typed memory allocation requires information about where the pointers are located inside the object.
The position in the bit-field is the position, counting in bits, of the bit closest to the beginning of the structure.
The non-atomic types are encoded as follows:
pointers | `^' followed by the pointed type. |
arrays | `[' followed by the number of elements in the array followed by the type of the elements followed by `]' |
structures | `{' followed by the name of the structure (or `?' if the structure is unnamed), the `=' sign, the type of the members and by `}' |
unions | `(' followed by the name of the structure (or `?' if the union is unnamed), the `=' sign, the type of the members followed by `)' |
Here are some types and their encodings, as they are generated by the compiler on an i386 machine:
Objective-C type | Compiler encoding | ||
int a[10]; |
[10i]
struct { int i; float f[3]; int a:3; int b:2; char c; } |
{?=i[3f]b128i3b131i2c}
In addition to the types the compiler also encodes the type specifiers. The table below describes the encoding of the current Objective-C type specifiers:
Specifier | Encoding |
const |
r
|
in |
n
|
inout |
N
|
out |
o
|
bycopy |
O
|
oneway |
V
|
The type specifiers are encoded just before the type. Unlike types however, the type specifiers are only encoded when they appear in method argument types.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Support for a new memory management policy has been added by using a powerful conservative garbage collector, known as the Boehm-Demers-Weiser conservative garbage collector. It is available from http://www.hpl.hp.com/personal/Hans_Boehm/gc/.
To enable the support for it you have to configure the compiler using an additional argument, `--enable-objc-gc'. You need to have garbage collector installed before building the compiler. This will build an additional runtime library which has several enhancements to support the garbage collector. The new library has a new name, `libobjc_gc.a' to not conflict with the non-garbage-collected library.
When the garbage collector is used, the objects are allocated using the so-called typed memory allocation mechanism available in the Boehm-Demers-Weiser collector. This mode requires precise information on where pointers are located inside objects. This information is computed once per class, immediately after the class has been initialized.
There is a new runtime function class_ivar_set_gcinvisible()
which can be used to declare a so-called weak pointer
reference. Such a pointer is basically hidden for the garbage collector;
this can be useful in certain situations, especially when you want to
keep track of the allocated objects, yet allow them to be
collected. This kind of pointers can only be members of objects, you
cannot declare a global pointer as a weak reference. Every type which is
a pointer type can be declared a weak pointer, including id
,
Class
and SEL
.
Here is an example of how to use this feature. Suppose you want to implement a class whose instances hold a weak pointer reference; the following class does this:
@interface WeakPointer : Object { const void* weakPointer; } - initWithPointer:(const void*)p; - (const void*)weakPointer; @end @implementation WeakPointer + (void)initialize { class_ivar_set_gcinvisible (self, "weakPointer", YES); } - initWithPointer:(const void*)p { weakPointer = p; return self; } - (const void*)weakPointer { return weakPointer; } @end |
Weak pointers are supported through a new type character specifier
represented by the `!' character. The
class_ivar_set_gcinvisible()
function adds or removes this
specifier to the string type description of the instance variable named
as argument.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
GNU Objective-C provides constant string objects that are generated directly by the compiler. You declare a constant string object by prefixing a C constant string with the character `@':
id myString = @"this is a constant string object"; |
The constant string objects are usually instances of the
NXConstantString
class which is provided by the GNU Objective-C
runtime. To get the definition of this class you must include the
`objc/NXConstStr.h' header file.
User defined libraries may want to implement their own constant string
class. To be able to support them, the GNU Objective-C compiler provides
a new command line options `-fconstant-string-class=class-name'.
The provided class should adhere to a strict structure, the same
as NXConstantString
's structure:
@interface NXConstantString : Object { char *c_string; unsigned int len; } @end |
User class libraries may choose to inherit the customized constant
string class from a different class than Object
. There is no
requirement in the methods the constant string class has to implement.
When a file is compiled with the `-fconstant-string-class' option, all the constant string objects will be instances of the class specified as argument to this option. It is possible to have multiple compilation units referring to different constant string classes, neither the compiler nor the linker impose any restrictions in doing this.
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
This is a feature of the Objective-C compiler rather than of the runtime, anyway since it is documented nowhere and its existence was forgotten, we are documenting it here.
The keyword @compatibility_alias
allows you to define a class name
as equivalent to another class name. For example:
@compatibility_alias WOApplication GSWApplication; |
tells the compiler that each time it encounters WOApplication
as
a class name, it should replace it with GSWApplication
(that is,
WOApplication
is just an alias for GSWApplication
).
There are some constraints on how this can be used---
WOApplication
(the alias) must not be an existing class;
GSWApplication
(the real class) must be an existing class.
[ << ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |